Iori XIV

From The KoF 98 um ol unofficial wiki

Iori (KoF XIV)


Iorixiv.png
Iorixiv fashion.png


Type: DPS
Aptidude: 15

Bearsoul.jpg Bear soul
Gain more rage when deployed, and extra rage when attacking and when a fighter dies

Iorixiv weapon.png
Orochi Badge
Scorching Tome
Superpower ATK.jpg Permanently increase ATK and HP

Fates and Gates

Own Iori XIV, Kyo XIV, Flame Kyo: ATK+ 25% Own Iori XIV, Crazy Iori, Iori: ATK+ 25%
Own Iori XIV, Yamazaki, Silent Soldier Leona: ATK+ 25%
Gates partners
Orochi, Mature, Vice

Skill description

Passive skill
Increase your own ATK, DEF, crit rate and crit power by 35% and your DMG by 15% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 20% of the damage Iori takes, and that shared damage is reduced by 50% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 10% in 1v1.

When your own HP is lower than 50%, immediately recover 30% HP, while increasing your ULT res and small skill res by 30% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 7% lost HP and 50 rage for the fighters in the same column. Can revive twice (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff). When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type.

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 20% (at level 1)
Increase your own ATK, DEF, crit rate and crit power by 40% and your DMG by 20% (when deployed, each "Orochi's bood" fighter on the enemy team will improve these buffs by 5%, up to a maximum of 15% extra). When deployed or reviving, become immune to negative effects for 1 round, must release small skill that round and add the "Broken Armor" debuff to the enemy's frontline (reduce their RES rate by 15% and their anti-crit by 40% for 1 round); the ally in front of Iori shares 30% of the damage Iori takes, and that shared damage is reduced by 66% (this will stop taking effect when the ally's HP is lower than 20%); increase your RES rate by 15% in 1v1.

When your own HP is lower than 50%, immediately recover 40% HP, while increasing your ULT res and small skill res by 40% and your RES rate by 10% and becoming immune to rage reduction for 1 round (this effect can only activate once per round); when attacked, recover 10% lost HP and 70 rage for the fighters in the same column. Can revive twice with full HP and rage (once in 1v1), gaining the "Stampede" effect for 1 round when reviving: increase your ATK and DEF by 15%, your crit rate by 35%, your pierce rate by 70% and your rage recovery speed and healing rate by 30% (can be stacked with the same buff). When deployed or reviving, pull everyone into the "Yasakani space" (lasts until Iori dies); inside the Yasakani space, increase your DMG, RES and rage recovery speed by 20%, increase your flame allies' small skill damage and small skill chance by 25% and reduce the enemy's rage recovery speed by 30% (ignoring control-free); the buffs and debuffs from the Yasakani space can be stacked with other buffs/debuffs of the same type. When deployed, embodiments of Orochi cannot revive (aids being deployed aren't affected by this)

[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 25% (at level 1)
Skill
Attack a single enemy; increase your own small skill chance by 30%; absorb 200 rage from each enemy in the target's column; add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.

Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 30% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama).

Deal 160%+15 damage to the target(level 1)
Attack a single enemy (priority to an enemy afflicted by "Flame of the new moon"); increase your own small skill chance by 50%; absorb 200 rage from each enemy in the target's column (if it's a chase, then the enemy's reduced rage is the same but the recovered rage is only half); add the "Broken Armor" debuff on the target (reduces their RES rate by 15% and their anti-crit by 40% for 2 rounds) and the "Flame of the Full Moon" (burning damage for 2 rounds that doesn't restore rage) to the target.

Copy the Flame of the full moon and the Flame of the new moon effects to the enemy behind the main target; if this attack didn't crit, then Iori's next small skill will gain an additional 40% crit rate (can be stacked indefinitely until it crits); if this attack crits, gain a stack of Magatama (can only apply if you already have any stacks of Magatama), and deal additional damage equal to ((1+stacks of the flame of the full moon)*ATK), and within 2 rounds, when the ally in front of Iori ULTs (except for chase ULTs and counterattack ULTs), Iori will chase with a small skill (once per round and won't take effect when skill silenced)

Deal 180%+15 damage to the target (level 1)


ULT
ULT
Attack a column, absorbing 20% of the main target's DMG, RES, ATK and DEF; deal extra damage equal to the target's 15% max HP; deal 25% additional damage to shielded targets; this attack ignores 25% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 5%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).

Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 100 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round.


Deal 280%+25 points of damage to the column. "Flame of the Full Moon" causes 80%+10 points of burning damage.
Attack a column, absorbing 30% of the main target's DMG, RES, ATK and DEF (ignoring control-free); deal extra damage equal to the target's 20% max HP; deal 40% additional damage to shielded targets; this attack ignores 40% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 7%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).

Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 150 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds).


Deal 300%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 100%+10 points of burning damage.
SMAX (water gate upgrade) Attack a column, absorbing 35% of the main target's DMG, RES, ATK and DEF (ignoring control-free); deal extra damage equal to the target's 25% max HP; deal 40% additional damage to shielded targets (ignoring the shield); this attack ignores 40% of the target's ULT res and reflect rate equal to your own crit rate; each enemy suffering from "Broken Armor" increases the crit power of this attack by 8%; add "Flame of the Full Moon" to the hit target (burning damage for 2 rounds that doesn't restore rage).

Add "Iron Wall" to your column (increases block rate and anti-crit by 40% for 2 rounds), and if you are suffering from "Broken Armor", then cleanse the broken armor debuff instead; dispel the negative status of one of your allies (priority to a crowd-controlled ally) and restore 200 rage to that ally; if inside the "Yasakani space", become immune to imprisonment, freezing, flash freezing and paralysis for 1 round. When deployed or reviving, before the first ULT, gain 9 stacks of "Magatama" (9 being the maximum amount of stacks possible); gain one stack of Magatama after this ULT, and gain 1 extra stack of Magatama if hitting a target afflicted with Broken Armor or if hitting an "Orochi blood" fighter; if, before the ULT, the number of Magatama stacks reaches 9, consume all stacks and switch to new ULT: attack a single enemy, keeping all original effects of the ULT but ignoring the target's "maximum HP% done in a single attack" damage limit. Add "Flame of the New Moon" to the targets: continuous burning damage equal to 50% of ATK without restoring rage and reduces their rage by 300, lasts 2 rounds. Add "Mark of the Blue Flame" to the enemy with the highest accumulate damage: each attack to Iori is reduced by 40% (lasts 1 round, and only one enemy can be affected at a time).


Deal 330%+25 points of damage to the column. New ULT deals 430%+25 damage to a single enemy. "Flame of the Full Moon" causes 120%+10 points of burning damage.


Thanks to Xiaohai (S47/S79) for this translation.