Isla

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Isla (KoF XV)

Global release date: April 2023


Bonus stats: 12% control, 80 priority, 50 ATK


Fighter groups:
Type: GANK
Aptitude: 15


Snake bear soul
Start the round with more rage, and gain extra rage when attacking

File:Isla weapon.png
Dazzling Badge
Kickboxing Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free. When applying "Paint", refresh the duration of all the colors. All skills values depend on how many colors the enemy holds, the more colors the stronger the effects.

Fates and Gates

File:Shuneixv f.jpg
Shun'ei XV
Own Isla, Shun'ei XV, Verse: ATK+ 25%
File:Yamazaki f.png
Yamazaki
Own Isla, Yamazaki, Terry: ATK+ 25%
File:Dolores f.png
Dolores
Own Isla, Dolores , Krohnen: HP+ 25%
Gates partners
Yamazaki, Verse, Shun'ei XV

Skill description

Passive skill
Increase your own rage recovery speed and ULT res by 50%; increase your ATK and DEF by 35% and your control-free and ULT damage by 40%. When deployed, and at the beginning of an enemy's round, gain 3 "Spray cans" (up to 3, with 3 colors); when an enemy ULTs, if you are holding a spray can, then 50% chance to consume 1 can to reduce that ULT damage by 35% and afflict the enemy with the "Paint" effect (according to the consumed spray can, on a random color, these debuffs ignore control-free, cannot be dispelled and last for 3 rounds):
  • Purple: Reduce 20%/25%/30% ULT res and reflect rate.
  • Yellow: Reduce 20%/25%/30% RES and block rates.
  • Green: Reduce 20%/25%/30% DMG and control rates.

The above skills ignore control-free, cannot be dispelled and last for 3 rounds. After inflicting the debuff, recover your own HP by 20% max HP including septic damage (if you are inside the "mad paint" field, this effect switches to heal our ally afflicted with the most septic effect). If you are not holding a spray can, switch all of this effect to adding 1 spray can.

When receiving fatal damage, consume all the spray cans you are currently holding, afflict the attacker with Paint and escape (coming back on your next turn), recovering all HP and rage, healing all septic damage and dispelling all your negative effects (this effect can activate 1 to 3 times per match, the more enemies when deployed, the higher the number of activations).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 25% (at level 1)
Increase your own rage recovery speed and ULT res by 60%; increase your ATK and DEF by 40% and your control-free and ULT damage by 60%; gain RES rate equal to 60% of your control-free rate (every time you are attacked by deployed enemies, based on the attacker position reduce that percentage [5% reduction from frontline and 10% from backline], cannot be dispelled, can be stacked with other similar buffs and lasts until the percentage is reduced to 0%); when deployed, gain rage reduction immunity for 1 round; at the beginning of the round, there is a 33% to 69% chance (100% if you're in the "Mad Paint" field) chance to cleans your negative effects;.

When deployed, and at the beginning of an enemy's round, gain 3 "Spray cans" (up to 3, with 3 colors); when an enemy ULTs, if you are holding a spray can, then 60%+20% of your own control-rate chance to consume 1 can to reduce that ULT damage by 40% and afflict the enemy with the "Paint" effect (according to the consumed spray can, on a random color, these debuffs ignore control-free, cannot be dispelled and last for 3 rounds):

  • Purple: Reduce 25%/30%/35% ULT res and reflect rate.
  • Yellow: Reduce 25%/30%/35% RES and block rates.
  • Green: Reduce 25%/30%/35% DMG and control rates.

The above skills ignore control-free, cannot be dispelled and last for 3 rounds. After inflicting the debuff, recover your own HP by 25% max HP including septic damage (if you are inside the "mad paint" field, this effect switches to heal our ally afflicted with the most septic effect). If you are not holding a spray can, switch all of this effect to adding 1 spray can.

When receiving fatal damage, consume all the spray cans you are currently holding, afflict the attacker with Paint and escape (coming back on your next turn), recovering all HP and rage, and dispelling all your negative effects (this effect can activate 1 to 3 times per match, the more enemies when deployed, the higher the number of activations).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 20% RES (for 3 rounds).
Decrease the enemies' ATK by 25% (at level 1) Decrease the enemies' ATK by 25% (at level 1)
Skill
Attack a single enemy; increase your anti-crit rate by 40% and your allies gain half of this amount (lasts for 2 rounds); recover 20% max HP and 200 rage; if the main target is afflicted by "Paint", then deal additional damage equal to 5%/20%/35% max HP.

Deal splash damage equal to 33%/44%/66% to enemies afflicted by Paint; absorb 200 rage from the targets, and reduce their anti-crit by 5%/10%/15% for 2 rounds; for 1 round, when attacked by deployed enemies, absorb 30% current HP from attackers (can be triggered twice)

Deal 160%+15 damage to the target (level 1)
Attack a single enemy; increase your anti-crit rate by 50% and your allies gain half of this amount (lasts for 2 rounds, these buffs granted on you cannot be dispelled); recover 25% max HP and 300 rage; refresh small skills for a row of fighters (priority to the back row); <xiaohai:now he thinks he understands refresh small skill: small skills guaranteed>; if the main target is afflicted by "Paint", then deal additional damage equal to 15%/30%/45% max HP.

Deal splash damage equal to 33%/66%/99% to enemies afflicted by Paint; absorb 250 rage from the targets, and reduce their anti-crit by 15%/20%/25% for 2 rounds; for 1 round, when attacked by deployed enemies, absorb 40% current HP from attackers (can be triggered twice), when being attacked with a rage reducing attack, can be triggered once more time while also absorbing 200 rage from an enemy with the highest current rage.

Deal 180%+15 damage to the target (level 1)


ULT
ULT
Attack a single enemy; increase your own DMG and RES rates by 20%, and increase your own small skill res and control-rate by 30%; if you have a "Spray Can", consume 1 to afflict "Paint" on the main target using a random color; deal additional damage equal to 20% of the target's max HP, with a 60% chance to stun; apply "Attack Force" to backrow allies (increase ATK by 1%~18% for 1 round) and Iron Wall to the front line (increase DEF by 2%~36%), lasts for 2 rounds and can be stacked with similar buffs.
Deal 280%+25 points of damage to the target(level 1).
Attack a single enemy; increase your own DMG and RES rates by 30%, and increase your own small skill res and control-rate by 40%; add 1 spray with the color that the target doesn't have and afflict the target with "Paint"; deal additional damage equal to 20% of the target's max HP + 200%/400%/600% of your own ATK, with a 60%/70%/80% chance to stun; if the target is afflicted with 3 colors of Paint, reduce their DMG res by 20% for 2 rounds; refresh small skills; apply "Attack Force" to backrow allies (increase ATK by 2%~36% for 1 round) and Iron Wall to the front line (increase DEF by 4%~72%), lasts for 2 rounds and can be stacked with similar buffs.
Recover 200 rage to one of our allies without full rage; cleanse the negative effects for 1 ally (priority to a crowd-controlled fighter); expand the "Mad Paint" field under our allies: increase 30% anti-crit and control-free rates to all allies (can be stacked with similar buffs), and when our own round starts, recover 200 rage to an ally without full rage, the field lasts for 2 rounds. During the field, Isla gains 25% ULT res and DMG res, and won't be afflicted by Paint (only 1 field can activate at a time); when applying 3 colors to 2 different targets, the Mad Paint field effect is upgraded, each upgrade will increase 10% ATK and DEF and can be upgraded twice.
Deal 280%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) Attack a single enemy, dealing 40% splash damage to surrounding fighters (splash damage doesn't include additional damage and doesn't restore rage); increase your own DMG and RES rates by 35%, and increase your own small skill res and control-rate by 50%; increase the RES rate for allies in the same row as you by 25% for 2 rounds; consume all the sprays to add 1 "Paint" that the target doesn't have, to all targets; deal additional damage equal to 20% of the target's max HP + 300%/500%/700% of your own ATK, with a 60%/70%/80% chance to stun; if the target is afflicted with 3 colors of Paint, reduce their DMG res by 20% for 2 rounds; reduce the ATK of the enemy with the highest ATK within the targets by 30% for 1 roud (cannot be dispelled); refresh small skills; apply "Attack Force" to backrow allies (increase ATK by 2%~36% for 1 round) and Iron Wall to the front line (increase DEF by 4%~72%), lasts for 2 rounds and can be stacked with similar buffs.
Recover 200 rage to one of our allies without full rage; cleanse the negative effects for 1 ally (priority to a crowd-controlled fighter); expand the "Mad Paint" field under our allies: increase 30% anti-crit and control-free rates to all allies (can be stacked with similar buffs), and when our own round starts, recover 200 rage to an ally without full rage, the field lasts for 2 rounds. During the field, Isla gains 35% ULT res and DMG res, and won't be afflicted by Paint (only 1 field can activate at a time); when applying 3 colors to 2 different targets, the Mad Paint field effect is upgraded, each upgrade will increase 10% ATK and DEF and can be upgraded twice, after having max upgrades, each ULT will boost the control-free to RES gain passive amount by 10% (up to 60%).
Deal 280%+25 points of damage to the target(level 1).


Thanks to Xiaohai (S47/S79) for this translation.