Kula XIII

From The KoF 98 um ol unofficial wiki

Kula (KoF XIII)

Global release date: May 2023


Bonus stats: 5% RES, 80 priority, 50 ATK


Fighter groups:
Type: GANK
Aptitude: 15


Tiger Bear soul
Gain more rage when a fighter dies, and start the fight with extra rage

Beauty Badge
Mana Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Kulaxiv f.jpg
Kula XIV
Own Kula XIII, Kula XIV, Kula: ATK+ 25%
File:Whip f.png
Own Kula XIII, Whip, Angel, Foxy: ATK+ 25%
File:Maixiv f.png
Mai XIV
Own Kula XIII, Mai XIV , Athena XI, Iori: HP+ 25%|
Gates partners
Foxy, Whip, Angel

Skill description

Passive skill
Increase your own control-rate and small skill chance; increase your ATK and DEF by 35% and your ULT damage and ULT res by 40%; "absorb" your own rage, and for every 15 rage absorbed increase 1 point of "Ice cream energy" (max 30 points, each deployed enemy increases the upper limit by 5, when reaching max points will be considered as max rage and will pause the rage absorption, each point provides 1% DMG res, cannot be dispelled, refreshed in real time and when attacked by deployed enemies consume 50% of current points).

When you are on the battlefield, other deployed allies have a 40% chance to randomly freeze 1 enemy (priority to the attack targets) when using small skills or normal attacks during our rounds; when deployed, gain an ice shield equal to 40% of your max HP (when holding the shield, ice cream point consumption decreases by 80%) and gain the following supporting skills:

  • Diana support (butterfly): Kula will be immune to skill silence, immune to rage reduction during your round and will recover 150 rage when attacked; when kula is dealt fatal damage won't die, will recover full HP and cannot be targeted until the next round (once this undying effect is triggered, Diana's support will lose effect for 3 rounds).
  • Foxy support (bee): Reduces 20% control-free and 10% rage recovery speed to all enemies (ignoring control-free and cannot be dispelled), and if Kula is frozen will immediately dispel Kula's negative effects and will become immune to the next attack from a deployed enemy without consuming ice cream points; when Kula releases ULT, if she makes the target's HP go under 15% (for frozen or flash frozen targets, 25%) Foxy will deal additional damage to 1 random target equal to 25% max HP (once this effect is triggered, Foxy's support will lose effect for 2 rounds).
When Diana's support loses effect and you are dealt fatal damage, won't die, will become untargetable, recover full rage and HP, cleanse all non-permanent buffs/debuffs and remove all septic damage (can only activate once and won't take effect in 1v1).
Increase your own control-rate and small skill chance by 25%(at level 1)
Increase your own control-rate and small skill chance; increase your ATK and DEF by 40% and your ULT damage and ULT res by 50%; "absorb" your own rage, and for every 10 rage absorbed increase 1 point of "Ice cream energy" (max 40 points, each deployed enemy increases the upper limit by 5, when reaching max points will be considered as max rage and will pause the rage absorption, each point provides 1% DMG res, cannot be dispelled, refreshed in real time and when attacked by deployed enemies consume 50% of current points).

When you are on the battlefield, other deployed allies have a 44% chance to randomly freeze 1 enemy (priority to the attack targets) when using small skills or normal attacks during our rounds; when deployed, gain an ice shield equal to 60% of your max HP (when holding the shield, ice cream point consumption decreases by 80%) and gain the following supporting skills:

  • Diana support (butterfly): Kula will be immune to skill silence, immune to rage reduction during your round and will recover 200 rage when attacked; at the beginning of our round recover 300 rage, and when Kula is dealt fatal damage won't die, will recover full HP, gain an ice shield equal to 30% max HP and cannot be targeted until the next round (once this undying effect is triggered, Diana's support will lose effect for 3 rounds).
  • Foxy support (bee): Reduces 25% control-free and 15% rage recovery speed to all enemies (ignoring control-free and cannot be dispelled), and if Kula is frozen will immediately dispel Kula's negative effects and will become immune to the next attack from a deployed enemy without consuming ice cream points; when Kula releases ULT, if she makes the target's HP go under 20% (for frozen or flash frozen targets, 35%) Foxy will deal additional damage to 1 random target equal to 35% max HP +10% of your control-rate (once this effect is triggered, Foxy's support will lose effect for 2 rounds).
When Diana's support loses effect and you are dealt fatal damage, won't die, will become untargetable, recover full rage and HP, cleanse all non-permanent buffs/debuffs, remove all septic damage, refresh all supports and gain an ice shield equal to 60% max HP (can only activate once and won't take effect in 1v1).
Increase your own control-rate and small skill chance by 30%(at level 1)
Skill
Attack a single enemy; increase your anti-crit and perfect combo chance by 40% (can be stacked with other similar buffs); depending on the current small skills combo level, gain the following effects (higher levels includes the effects of lower levels):
  • Bad: Absorb 20% of the target's HP.
  • Good: 60% chance to freeze the target, or if the target is already crowd-controlled, guaranteed freeze (ignoring control-free).
  • Great: Switch to attacking a column, and increase the small skill damage dealt by 30%.
  • Perfect: Gain a shield equal to 30% max HP (won't activate if already holding a shield) and chase with ULT after the small skill (won't chase if you are silenced).
Deal 160%+15 damage to the target (level 1)
Attack a single enemy; increase your anti-crit and perfect combo chance by 50% (can be stacked with other similar buffs, cannot be dispelled); increase your team's control rate equal to 10% of your own control rate (for 2 rounds, can be stacked with other similar buffs and cannot be dispelled); depending on the current small skills combo level, gain the following effects (higher levels includes the effects of lower levels):
  • Bad: Absorb 25% of the target's HP.
  • Good: 65% chance to freeze the target, or if the target is already crowd-controlled, guaranteed freeze (ignoring control-free).
  • Great: Switch to attacking a column, and increase the small skill damage dealt by 40%.
  • Perfect: If you are affected by "Broken Armor", cleanse that, otherwise cleanse "Dullness"; Gain a shield equal to 35% max HP (won't activate if already holding a shield) and chase with ULT after the small skill (won't chase if you are silenced).
Deal 180%+15 damage to the target (level 1)


ULT
ULT
Attack a row; increasing your DMG and RES rate by 20%, and your pierce rate and control-free by 30%; if there are 1/2/3+ flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/8%/25% for 1 round (ignoring control-free and cannot be dispelled); 50% chance to flash freeze the target with the highest ATK (when dispelled reduces to normal freeze and reduces their ATK by 20%, lasts for 2 rounds, and the ATK reducing effect ignores control-free and cannot be dispelled).
Deal additional damage equal to (own control-rate*50% own ATK+25% of the target's lost HP) to the hit targets; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier). .
Deal 280%+25 points of damage to the target row(level 1).
Attack a row, dealing the same amount of damage to frozen targets (without restoring rage); if there is a "Support" effect on cooldown when the ULT is released for the first time, immediately refresh that support; increasing your DMG by 30% and your RES rate by (30%+7%*number of frozen targets, including frost frozen targets, up to 51% max), and your pierce rate and control-free by 40%; gain damage reflection and control rate equal to 25% of your DMG (cannot be dispelled); if there are 1/2/3/4+ flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/15%/45%/75% for 1 round (ignoring control-free and cannot be dispelled); 50% chance to flash freeze the target with the highest ATK (90% chance if deployed during the first round, when dispelled reduces to normal freeze and reduces their ATK by 20%, lasts for 2 rounds, and the ATK reducing effect ignores control-free and cannot be dispelled), 40% chance to freeze a random target for 1 round.

Deal additional damage equal to (own control-rate*100% own ATK+30% of the target's lost HP) to the hit targets; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier).

When Foxy support is triggered, the damage dealt increases by 0%~100% (depending on the damage multiplier of the current combo); if Foxy support is in effect, freeze yourself at the beginning of the next round.
Deal 300%+25 points of damage to the target row(level 1).
SMAX (water gate upgrade) Attack a row, dealing the same amount of damage to frozen targets and flame fighters (without restoring rage); if there is a "Support" effect on cooldown when the ULT is released for the first time, immediately refresh that support; increasing your DMG by 35% and your RES rate by (35%+10%*number of frozen targets, including frost frozen targets, up to 65% max), and your pierce rate and control-free by 50%; gain damage reflection and control rate equal to 25% of your DMG (cannot be dispelled); if there are 1/2/3/4+ flame fighters on the enemy field, all enemies will have their flame ULT damage reduced by 5%/15%/65/95% and their ATK by 0%/10%/35%/50% for 2 rounds (ignoring control-free and cannot be dispelled); 55% chance to flash freeze the target with the highest ATK (100% chance and ignores control-free if deployed during the first round or if it's the first ULT after coming back from being untargeteable, when dispelled reduces to normal freeze and reduces their ATK and DEF by 40%, lasts for 2 rounds, and the ATK reducing effect ignores control-free, doubles on each fighter being afflicted by the first time, and cannot be dispelled), 40% chance to freeze a random target for 1 round.

Deal additional damage equal to (own control-rate*150% own ATK+35% of the target's lost HP) to the hit targets; deal septic damage to flash frozen targets equal to 50% of the total damage dealt; if this ULT is a chase, deal additional damage to all targets equal to 100%~200% of the small skill damage (depending on the current combo's damage multiplier).

When Foxy support is triggered, the damage dealt increases by 0%~100% (depending on the damage multiplier of the current combo); if Foxy support is in effect, freeze yourself at the beginning of the next round. If you are currently holding a shield, upgrade to ice shield for 1 round.
Deal 300%+25 points of damage to the target row(level 1).


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • Foxy, Whip, Angel reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • Foxy, Whip, Angel Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • Foxy, Whip, Angel Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
1
9M
20
12
8.4M
60
1
1
10.5M
30
1
1
9.6M
26
1
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
3
Total:
45M