Get an "Ice Shield" when deployed (shield's strength is equal to 50% of your max HP, immune to stun/paralysis/silence/petrification and increase 30% own RES, small skill resistance and ULT resist while you have the shield active). Get an extra 20% own RES, small skill resistance and ULT resist for the first 2 rounds when the "Ice Shield" is generated; when the shield is broken, these buffs will remain for an extra round; in 1v1, increase your own 50% DMG and ULT damage for the whole fight. When you receive fatal damage, immediately freeze yourself and dispel all your negative states (including petrification), and you cannot be selected as an attack target during this period. The next time that you take action, remove the ice and restore 30% HP and 300 rage. This effect can only be triggered once per battle. Kula is immune to freezing and "flash freezing"; when rage reduced during the enemy's round, instantly recover 150 rage. [Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds). Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) Decrease the ATK of all enemies by 21.55% (level 132)
Get an "Ice Shield" when deployed (shield's strength is equal to 50% of your max HP, immune to stun/paralysis/silence/petrification and increase 30% own RES, small skill resistance and ULT resist while you have the shield active). Get an extra 20% own RES, small skill resistance and ULT resist for the first 2 rounds when the "Ice Shield" is generated, plus 20% skill chance (permanent, can stack); when the shield is broken, these buffs will remain for an extra round; in 1v1, increase your own 50% DMG and ULT damage for the whole fight. When you receive fatal damage, immediately freeze yourself and dispel all your negative states (including petrification), and you cannot be selected as an attack target during this period. The next time that you take action, remove the ice and restore 30% HP, full rage and get the "Ice Shield". This effect can only be triggered once per battle. Kula is immune to freezing and "flash freezing"; when rage reduced during the enemy's round, instantly recover 150 rage. [Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 10% RES (for 2 rounds). Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) Decrease the ATK of all enemies by 21.55% (level 132)
Ray spinSmall skill
Attack a column, increase your own 20% block rate and anti-crit; restore 20% of your shield; if there is no shield, restore 10% of your max HP; absorb 200 rage from the main target; 30% chance to freeze the main target, causing 20% extra damage to the successfully frozen target. Deal 160%+15 DMG to target(level 1) Deal 173.1% + 1980 DMG to target (level 132)
Attack a row, increase your own 25% block rate and anti-crit; restore 30% of your shield; if there is no shield, restore 15% of your max HP; absorb 250 rage from the main target; 35% chance to "flash freeze" the main target, causing 30% extra damage to the successfully frozen or flash frozen target. Deal 170%+15 DMG to target(level 1) Deal 186.1% + 1980 DMG to target (level 132)
Diamond EnchantmentULT
Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 120); increase own ATK, DEF and anti-crit by 20%. Reduce the DMG of targets with rage higher than 500 by 20%; 50% chance to freeze 2 random targets for 1 turn. Reduce the target's anti-crit and healing by 20%; deals 8% max HP to frozen targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for freezing immunity). Deal 155%+25 DMG to target. (level 1) Deal 181.2%+3300 damage to the target (level 132)
Attack the whole enemy team, the smaller the number of enemies, the higher the damage (maximum increase to 150%, and this damage does not restore rage); increase own ATK, DEF and anti-crit by 30%. Reduce the DMG of targets with rage higher than 500 by 25%; 50% chance to flash freezing 2 random targets for 1 turn. When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200. Reduce the "flash frozen" target's anti-crit and healing by 30%; deals 12% max HP to "flash frozen" targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for "flash freezing" immunity). The first ULT will have an increased control rate by 20%. Deal 430%+24 DMG to target. (level 1) Deal 495.5%+3168 damage to the target (level 132)
SMAX (water gate upgrade) Attack the the enemy with the highest ATK, and cause 40% splash damage to the remaining enemies; increase own ATK, DEF, anti-crit and control rate by 35%; this damage won't restore rage. Reduce the DMG of targets with rage higher than 500 by 30%; 70% chance to permafreeze the target (for 1 round, undispellable, rage recovery speed reduced by 100% for the duration, at the end, the target's rage is reduced by 300, and the probability of this effect is increased to 100% for the first time and the target's immunity to negative states is ignored), extra 50% chance to "flash freeze" one of the remaining targets" (When cleansing "Flash frozen" enemies, the debuff will not be removed the first time. Cleansing a second time will remove the debuff and reduce the target's rage by 200). Reduce the "flash frozen" target's anti-crit and healing by 30%; deals 18% max HP to "flash frozen" targets and triggers "Extreme Cold Field" (for the duration of the match), gaining "Extreme Cold Heart" for 2 rounds. If there is already an "Extreme Cold Field" active (from round 2 onwards), reduce all the enemies' rage gain speed by 30% (cannot be dispelled, this skill effect ignores control-free except for "flash freezing" immunity). The first ULT will have an increased control rate by 20%. Deal 430%+24 DMG to target. (level 1) Deal 495.5%+3168 damage to the target (level 132)
Trigger condition: From the 1st round forward, triggers after releasing 1 ULT
Initial effect: Attack all the enemies, increasing your ATK and DMG by 25% and your ULT damage by 30%; the less targets hit, the higher the damage (maximum increase is 150%); can join the battle from the 3rd round forward.
Initial cost: 100 striker fragments.
Promotion
Effect
50 striker fragments
Green
40% chance to freeze the main target for 1 round; reduce the crit rate of the frozen target by 38%; permanently increase your DMG and RES by 25% after entering the battlefield; skill slot 1 opens.
50 striker fragments
Blue
Increase the damage from this skill by 10%; cause additional damage equal to 18% of max HP to the frozen target (all damage from this skill does not restore rage and ignores control-free); skill slot 2 opens; +1 use available.
50 striker fragments
Purple
Increase the damage from this skill by 10%; if there is an enemy with rage higher than 500 hit by this skill, reduce their DMG by 30% (can't be dispelled); skill slot 3 opens.
50 striker fragments
Orange
Increase the damage from this skill by 10%; the freeze is upgraded to "flash freeze" (lasts 1 round, changes to regular freeze after the first cleanse, reducing the target's rage by 200 after the second cleanse); the flash frozen target has their rage recovery speed reduced by 25%; can enter the battle from the 1st round forward.
100 striker fragments
Red
Increase skill damage by 30%; switch ULT: attack the enemy with the highest ATK, causing 40% splash damage to the remaining enemies; increase the probability of flash freezing to 70%; the flash frozen target has their rage recovery speed reduced by 75%; +1 use available