Kyo XIV
Kyo (KoF XIV)
Fighter groups:
Type: DPS
Aptitude: 15
Space soul
Gain an additional 85 rage at the beginning of the round and restore some HP
File:Kyoxiv weapon.png  Permanently increase ATK and HP 
Fates and Gates
Own Kyo XIV, Kyo, NESTS Kyo: ATK+ 25%  Own Kyo XIV, Flame Kyo, Iori XIV, Instinct Iori: ATK+ 25% 
Own Kyo XIV, Leona XV , Athena XI, Robert XIV: ATK+ 25%  Shingo, Seisyu, Instinct Iori 
Skill description
When deployed, increase your DMG and RES by 20%, and your ATK, DEF, small skill res and ULT res by 50%; Kyo XIV is immune to burns and damage reflection; when our round beings, recover 10% HP to the ally with the lowest current HP% and 100 rage for an ally without full rage, also allow all allies to block or resist critical hits (for 1 round).
On the first round when deployed, immune to negative effects and must release small skill; when deployed, gain 4 stacks of septic resistance and gain the following buff (based on your allies, each buff can be stacked up to 3 times):
Increase your own DMG by 30% and your RES rate by 45% (at level 1) When deployed, increase your DMG and RES by 25%, and your ATK, DEF, small skill res and ULT res by 55%; Kyo XIV is immune to burns and damage reflection; when our round beings, recover 10% HP to the ally with the lowest current HP% and 100 rage for an ally without full rage, also allow all allies to block or resist critical hits (for 1 round). On the first round when deployed, immune to negative effects and must release small skill; when deployed, gain 4 stacks of septic resistance (gain 1 extra stack of septic resistance during odd rounds, and increase your rage recovery speed by 20% in even rounds) and gain the following buff (based on your allies, each buff can be stacked up to 3 times):
Increase your own DMG by 30% and your RES rate by 45% (at level 1) 
Attack a single target, with 50% to stun that target; for 2 rounds, when attacked you have a 60% chance to reduce that direct damage taken by 30%; absorb 20% max HP and 40% crit and block rates from that target (ignoring controlfree); recovery 200 rage for the ally in the same column.
If you haven't released ULT this round (not counting chases), for 2 rounds increase your rage recovery speed by 25% and at the start of your round recover 200 rage; reduce the remaining DoT converted by "Red Flame Guard" by 30%. Attack a single target, with 60% to stun that target; for 2 rounds, when attacked you have a 60% chance to reduce that direct damage taken by 40%; absorb 25% max HP and 50% crit and block rates from that target (ignoring controlfree); recovery 250 rage for the ally in the same column. If you haven't released ULT this round (not counting chases), for 2 rounds increase your rage recovery speed by 30% and at the start of your round recover 300 rage; reduce the remaining DoT converted by "Red Flame Guard" by 30%.

ULT  Attack a column, increasing your DMG and RES rates by 20% and your ULT damage by 30%; add "Flame Seal" to the main target (5% max HP burning DoT, and every attack from this target will recover you 8% lost HP, lasts for 2 rounds); ignore 20% of the targets' ULT res (every enemy afflicted with Flame Seal will increase this amount by 4%).
Deal additional damage to the target column equal to 200% of your own ATK; add "Broken Armor" to the target column (reduce their DEF by 40% and their RES by 20%, lasts for 2 rounds); cleanse the negative effects of one of our allied fighters (priority to a crowdcontrolled ally). Deal 280%+25 points of damage to the target column (level 1). Attack a column priority to a column whose main target isn't afflicted by "Flame Seal", increasing your DMG and RES rates by 30% and your ULT damage by 45%; add Flame Seal to the main target (8% max HP burning DoT, and every attack from this target will recover you 12% lost HP, lasts for 2 rounds); ignore 30% of the targets' ULT res (every enemy afflicted with Flame Seal will increase this amount by 5%).
Deal additional damage to the target column equal to 300% of your own ATK; add "Broken Armor" to the target column (reduce their DEF by 60% and their RES by 30%, lasts for 2 rounds); cleanse the negative effects of one of our allied fighters (priority to a crowdcontrolled ally, also cleanses Broken Armor). For 2 rounds, if you are not silenced, when Kyo XIV releases small skill, chase with ULT (limited to once per round); if this ULT is a chase, gain 1 stack of septic resistance (can be stacked with your current septic resistance stacks); reduce the target column's rage by 300 and rage recovery speed by 40% for 1 round (can be stacked with similar buffs and ignores controlfree). Deal 300%+25 points of damage to the target column (level 1). SMAX (water gate upgrade) Attack a column priority to a column whose main target isn't afflicted by "Flame Seal", increasing your DMG and RES rates by 35% and your ULT damage by 50%; if you are holding Flame Seal, absorb it and increase extra 15% DMG rate; add Flame Seal to the main target (10% max HP burning DoT, and every attack from this target will recover you 12% lost HP, lasts for 2 rounds); ignore 35% of the targets' ULT res (every enemy afflicted with Flame Seal will increase this amount by 6%). Deal additional damage to the target column equal to 350% of your own ATK; add "Broken Armor" to the target column (reduce their DEF by 60% and their RES by 30%, lasts for 2 rounds); cleanse the negative effects of one of our allied fighters (priority to a crowdcontrolled ally, also cleanses Broken Armor). For 2 rounds, if you are not silenced, when Kyo XIV releases small skill or ULT, chase with smax (limited to once per round); if this ULT is a chase, gain 1 stack of septic resistance (can be stacked with your current septic resistance stacks); reduce the target column's rage by 300 and rage recovery speed by 40% for 1 round (can be stacked with similar buffs and ignores controlfree). Deal 320%+25 points of damage to the target column (level 1) 
Thanks to Xiaohai (S47/S79) for this translation.