Luong

From The KoF 98 um ol unofficial wiki

Luong (KoF XIV)



Type: GANK
Aptidude: 15

Turtlesoul.jpg Turtle soul
Gain an additional 34 rage when attacked, and extra 30 rage when attacked

Luong weapon.png Beauty badge.jpg Kickboxing tome.jpg Superpower ATK.jpg Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Own Luong, Mai XIV, Blue Mary XIV: ATK+ 25%
Hotaru
Own Luong, Hotaru, Crazy Lightning Shermie: ATK+ 25%
Jhun Hoon
Own Luong, Jhun Hoon, Kim XIII: HP+ 25%
Gates partners
Kim Kaphwan, Mai Shiranui, Jhun Hoon

Skill description

Chasing
Passive skill
Increase your own control rate; increase your own DMG and RES by 35% and small skill damage by 20%. When you debut, increase your own ATK power by an amount equal to 15% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 30% additional damage to a controlled target, and you will restore HP equal to that additional damage.

When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 30% of your max HP and 300 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 40% ULT resist and small skill resist for 2 rounds (this effect is limited to once per battle)

Increase your own control rate by 40% (at level 1)
Increase your own control rate; increase your own DMG and RES by 40% and small skill damage by 30% and small skill chance by 60%. When you debut, increase your own ATK power by an amount equal to 20% of your own control rate; During your turn, when a fighter releases ULT and it hits someone with HP lower than 60%, trigger "chase": use small skill to attack the target with the lowest HP (up to 3 times per turn); all your attacks will deal 45% additional damage to a controlled target, and you will restore HP equal to that additional damage; when hit, restore 10% of your lost HP. If you're under crowd control, the restored amount is doubled.

When you receive fatal damage, trigger "hide": Dispel your own negative states, restore 50% of your max HP and 500 rage, and enter a non-selectable and invulnerable state (ends on your next turn), gaining 45% ULT resist and small skill resist, as well as 5% DMG rate for 2 rounds (this effect is limited to twice per battle)

Increase your own control rate by 40% (at level 1)
Sharp Blade
Skill
Attack an enemy column; 40% chance to silence a male fighter hit for 2 rounds, 40% chance to stun a female fighter for 1 round; absorb 100 rage from a random person in the target column; cause 100% additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained.

Reduce the target's heal rate by 30% (ignoring control-free, value increased to 60% if sharp blade has more than 6 stacks)

Deal 160%+15 damage to the target(level 1)
Attack an enemy column; 60% chance to silence a male fighter hit for 2 rounds, 60% chance to stun a female fighter for 1 round; absorb 200 rage from a random person in the target column; cause 100% + # of sharp blade stacks * 10 additional damage to the target column; this attack gains 1 stack of "sharp blade" for every target hit by this attack. If it his a target afflicted with the "stabbed" effect, an additional stack of "sharp blade" is obtained. Reduce the target's heal rate by 35% (ignoring control-free, value increased to 70% if sharp blade has more than 6 stacks). Each time you get 1 stack of sharp blade, increase your RES rate by 2% (for 2 rounds, can stack, cannot be dispelled, duration of each stack of the effect is calculated separately)
Deal 180%+15 damage to the target (level 1)
ULT
ULT
Attack a single target; increase your own ATK and DEF by 20% and pierce rate by 30%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 20% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 30%; consume all the "sharp blade" stacks and deal additional damage equal to 30% of the target's own ATK per stack.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Attack a single target; increase your own ATK and DEF by 30% and pierce rate by 45%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 30% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 50%; consume all the "sharp blade" stacks and deal additional damage equal to 50% of the target's own ATK per stack. If this time the attack consumes more than 7 stacks of the "sharp blade" effect, the next time our side takes action, cleanse your negative states; for every 20 stacks of sharp blade consumed, you will gain 1 additional "hide" effect trigger per game. Through this effect in battle, you can get up to 2 additional "hide" effect triggers.
Deal 400%+25 points of damage to a single enemy. "Stab" causes 100%+25 damage per round.
Deal 430%+25 points of damage to a single enemy. "Stab" causes 150%+25 damage per round.
SMAX (water gate upgrade) Attack a single target; increase your own ATK and DEF by 35% and pierce rate by 60%; afflict the target with the "stabbed" effect: take bleeding damage without restoring rage every round for 2 rounds. Gain the "cleave" buff: deal 35% extra damage to targets with HP lower than 60%. Reduce the target's crit rate and block rate by 50% (ignoring control-free); consume all the "sharp blade" stacks and deal additional damage equal to 50% of the target's own ATK per stack. If this time the attack consumes more than 3 stacks of the "sharp blade" effect, the next time our side takes action, cleanse your negative states; gain 1 stack of septic resistance (lasts 2 rounds); for 1 round, every time you are attacked restore 25% of your lost HP; for every 18 stacks of sharp blade consumed, you will gain 1 additional "hide" effect trigger per game. Through this effect in battle, you can get up to 2 additional "hide" effect triggers. The second ULT each round is switched to "Whip": attack a random enemy unit, reducing the target's rage by 1000 (this effect can't crit and cannot be blocked), and includes all the effects of the original ULT.
Deal 450%+25 points of damage to a single enemy. "Whip" inflicts 540%+30 points of damage to a single enemy. "Stab" causes 200%+25 damage per round.