Maxima XIV

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Maxima (KoF XIV)


MaximaXIV.jpg
MaximaXIV fashion.png


Type: Tank
Aptidude: 15

Bearsoul.jpg Iron Bear Soul
Gain an additional 115 starting rage and 55 rage when fighters on any sides are killed(at fightsoul level 1)

MaximaXIV weapon.png Earth shaking badge.jpg Kickboxing tome.jpg Superpower ATK.jpg Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Blue Mary
Own Maxima XIV, Blue Mary, Takuma: ATK+ 25%
Kula XIV
Own Maxima XIV, Kula XIV, K' XIV: ATK+ 25%
Rising Dragon Kensou
Own Maxima XIV, Rising Dragon Kensou, Meitenkun: HP+ 25%
Gates partners
Kula, K', Maxima | Warning: These are the partners on the Taiwanese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.

Skill description

Mechanical Body
Passive skill
Increase own RES. Gain 30% Crit resist, block rate and small skill rate. When deployed, if your RES is higher than your DMG, get up to 50% DMG (calculated by the difference in those stats, get at least 20% DMG); increase your own 20% ULT resist and small skill resist (the less HP remaining, the better the increase, up to 60%). The damage taken in a single attack will not exceed 60% of max HP (the more enemies, the lesser the damage, up to 40%, if own HP is less than 60%, DMG taken by Maxima will be further reduced by 10%); when own HP is 40% or lower, trigger "Emergency Repairs" (immediately restore 25% HP, unaffected by healing increases or decreases), this effect can be triggered between 1 and 3 times (the more enemies remaining, the greater the number of triggers). At the beginning of each turn, if own HP is less than 60%, immediately dispel own debuffs (including petrification) and gain 200 rage; when Maxima gets rage reduced when attacked, immediately restore 150 rage.
Gain 30% RES rate (level 1)
Increase own RES. Gain 35% Crit resist, block rate and 50%small skill rate; immune to burn, poison and bleed damage. When deployed, if your RES is higher than your DMG, get up to 60% DMG (calculated by the difference in those stats, get at least 24% DMG); increase your own 40%-70% ULT resist and small skill resist (the less HP remaining, the better the increase, up to 70%). The damage taken in a single attack will not exceed 55% of max HP (the more enemies, the lesser the damage, up to 35%, if own HP is less than 70%, DMG taken by Maxima will be further reduced by 10%); when own HP is 40% or lower, trigger "Emergency Repairs" (immediately restore 65% HP, unaffected by healing increases or decreases), this effect can be triggered between 1 and 3 times (the more enemies remaining, the greater the number of triggers). At the beginning of each turn, if own HP is less than 70%, immediately dispel own debuffs (including petrification) and gain 300 rage; when Maxima gets rage reduced when attacked, immediately restore 250 rage.
Gain 43.8% RES rate (level 1)
Maxima Pressure
Small skill
Attack a single target, and restore 5% to 25% of maximum HP to self (the lower the current HP, the higher the recovery); get "Septic" immunity for 2 turns. For 2 turns, when the ally behind Maxima gets hit, Maxima will receive 35% of that damage (excluding damage from shields or reflect). When Maxima's HP is less than 35%, this damage sharing effect won't activate. If there is no teammate behind Maxima, gain 200 rage instead.
Deal 160%+15 DMG to target(level 1)
Deal 173.1% + 1980 DMG to target (level 132)
Attack a single target, and restore 10% to 30% of maximum HP to self (the lower the current HP, the higher the recovery, if own HP is less than 30% then recover the maximum, 25%) and restore the same amount for your allies; gain a layer of "Septic Resistance" (completely resist the next "Septic" effect you receive) for 2 rounds. For 2 turns, when the ally behind Maxima gets hit, Maxima will receive 40% of that damage (excluding damage from shields or reflect), the shared damage you receive is reduced by 90%. When Maxima's HP is less than 35%, this damage sharing effect won't activate. If there is no teammate behind Maxima, gain 250 rage instead.
Deal 180%+15 DMG to target(level 1)
Deal 193.1% + 1980 DMG to target (level 132)


M24 Atomic Laser
ULT
Attack a single target; increase own 20% ATK, DEF and rage regen speed; absorb 30% of the target's rage (this effect cannot be blocked and cannot crit); Deal extra damage equal to the absorbed rage * 0.04% max HP. Cause "Fragile" state on the target for 1 turn: when an ally hits the "Fragile" fighter with ULT or small skill, cause an additional 20% damage to that fighter. If there is no ally behind Maxima, deal 30% extra damage instead.
Deal 400%+25 DMG to target. (level 1)
Deal 465.5%+3168 damage to the target (level 132)
Attack a single target; increase own 30% ATK, DEF and rage regen speed; absorb 40% of the target's rage (this effect cannot be blocked and cannot crit); Deal extra damage equal to the absorbed rage * 0.04% max HP. Restore an extra 100 rage; restore your current rage value to the teammate behind you and the excess will be restored to yourself (this rage return is unaffected by rage regen speed values); the next time your ally kills someone with ULT, restore full rage to Maxima and the number of triggers for "Emergency repairs" will be increased once (this effect can be triggered at most once per round); Cause "Fragile" state on the target for 1 turn: when an ally hits the "Fragile" fighter with ULT or small skill, cause an additional 30% damage to that fighter. If there is no ally behind Maxima, deal 45% extra damage instead (all the damage involved in this skill ignores RES.)
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)
SMAX (water gate upgrade) Attack the enemy with the highest rage (priority enemy without the "Fragile" status); increase own 35% ATK, DEF and rage regen speed (this attack cannot be resisted or blocked); absorb 50% of the target's rage (this effect cannot be blocked and cannot crit); Deal extra damage equal to the absorbed rage * 0.04% max HP; if the the rage absorbed is less than 250, get a total of 250 rage; restore an extra 150 rage. restore your current rage to the teammate behind you, and Maxima restores the excess amount of that (this rage recovery is unaffected by increases or decreases of rage recovery speed); the next time an ally kills someone with ULT or Maxima has more than 600 rage, Maxima will gain full rage and "Emergency Repairs" can be activated once (this effect is triggered at most once per round); Cause "Fragile" state on the target for 1 turn: when an ally hits the "Fragile" fighter with ULT or small skill, cause an additional 35% damage to that fighter. If there is no ally behind Maxima, deal 50% extra damage instead (all the damage involved in this skill ignores RES. If the attack target cannot be grabbed, the animation is switched back but the damage and effects remain the same)
Deal 430%+24 DMG to target. (level 1)
Deal 495.5%+3168 damage to the target (level 132)


Striker information

MaximaXIV ult.png
M24 atomic laser
  • Attribute bonus: (Level 39) +9610 ATK + 3844 DEF + 96100 HP
  • Trigger condition: From the 2nd round, triggered after our fighters release 2 ULTs
  • Initial effect: Attack a single enemy, increasing your own DMG and ATK by 25% and your ULT damage by 30%, causing additional damage equal to 20% of the target's max HP (all damage involving this skill ignores control-free); can join the battle from the 3rd round forward.
  • Initial cost: 100 striker fragments.
Promotion Effect
50 striker fragments Green Randomly select one of our fighters in the back row, and regard them as "cooperative combatant" and restore 30% of their max HP; after entering the battle, permanently increase your own DMG and RES by 30%; skill slot 1 opens.
50 striker fragments Blue Increase the damage from this skill by 10%; restore 400 rage to your "cooperative combatant" fighter (unaffected by increases/decreases in rage gain speed); skill slot 2 opens; +1 use available.
50 striker fragments Purple Increase the damage from this skill by 10%; make the target enter the "fragile" state for 1 round. When our "cooperative combatant" fighter or a small skill damages the target, that target will get an additional 25% of the normal damage; skill slot 3 opens.
50 striker fragments Orange Increase the damage from this skill by 10%; absorb 40% of the target's current rage and add the extracted rage to the "cooperative combatant" fighter (unaffected by increases/decreases in rage gain speed); can enter the battle from the 1st round forward.
100 striker fragments Red Increase the damage from this skill by 30%; switch ULT: grab and attack a single enemy (priority to the enemy with the highest current rage, can't be blocked or resisted); the "cooperative combatant" fighter will get 20% increased DMG and rage recovery speed for 2 rounds (all damage from this skill ignores control-free, if the target cannot be grabbed it will still get the full effects from this skill); +1 use available