Meitenkun

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Meitenkun

Global release date: May 2021
Bonus stats: 5% DMG, 80 priority, 50 ATK


Fighter groups:
Type: GANK
Aptitude: 15


Bear FightSoul:
Initially gain 400 rage, and 192 rage when attacking

Permanently increase own ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Shun Ei
Own Meitenkun, Shun Ei, Tung Fu Rue: ATK+ 25%
Athena
Own Meitenkun, Athena, Kensou: ATK+ 25%
Magaki
Own Meitenkun, Magaki, Mukai: HP+ 25%
Gates partners
Kensou, Chin, Athena 2002 | Warning: These are the partners on the Chinese version of the game, could be different for the Global version (as was the case for Oswald), take this with a grain of salt.

Skill description

Extreme Sleeping Fist
Passive skill
When deployed, increase your ULT damage; increase RES and anti-crit by 30%, and 20% self-healing; each time you release a skill, you will enter a "Snooze" state (increased ULT RES by 30%, after each enemy action, the upper combatant recovers 10% of his lost hp), he wakes up on his turn; while he is in the “Snooze” state, he will wake up when attacked twice, and immediately get 200 rage and 50% control (1 turn); Dispel your debuffs, including petrification when you wake up from "Snooze".

Whenever your rage is reduced, immediately restore 150 rage; Can't take more than 60% of your max HP from a single source, the more enemies on the field, the lower this amount (to a minimum of 35%); when your health is lower than 40%, immediately heal 30% of your max HP and 200 rage, this effect can happen up to 4 times per battle when deployed (if there is only 1 enemy can only activate once); when he is affected by "sleep", immediately restores 15% of your maximum hp and converts "sleep" to "snooze".

Increase your ULT damage by 20 % (level 1, each level increases by 0.2%)
Increase own ULT damage by 46.2 % (level 132)
When deployed, increase your ULT damage; increase RES, control and anti-crit by 35%, and 20% self-healing; when you debut, permanently gain 10% ATK from the highest attack character; each time you release a skill, you will enter a "Snooze" state (increased ULT RES by 35%, after each enemy action, recovers 10% of his lost hp), wakes up on his turn; while he is in the “Snooze” state, he will wake up when attacked twice, (the greater the number of enemies on the field, this number will go up to 4 times) and mark the most recent attacker as a wake-up target (1 round), draining 250 rage from him, increase control by 50% (1 turn); Dispel your debuffs, including petrification when you wake up from "Snooze".


Whenever your rage is reduced, immediately restore 200 rage; Can't take more than 50% of your max HP from a single source, the more enemies on the field, the lower this amount (to a minimum of 25%); when your health is lower than 40%, immediately heal 30% of your max HP and 250 rage and 30% RES, this effect can happen up to 4 times per battle when deployed (if there is only 1 enemy can only activate once); when he is affected by "Sleep", immediately restores 15% of your maximum hp and converts "Sleep" to "Snooze".
Increase your ULT damage by 25 % (level 1, each level increases by 0.2%)
Increases your ULT damage by 51.2 % (level 132)
Pillow Hit
Small skill
Attack a single target; increase your skill damage by 20%; cause additional damage equal to 10% of the target’s maximum health (this damage ignores the effect of the control free and immunity); the two fighters with the lowest health on your team, heal 70% of the damage from this skill.
Deals 160 % + 15 damage to the target (level 1, each level increases by 0.1%, 15 points)
Deals 173.1 % + 1980 damage to the target (level 132)
Attack a single target; increase your skill damage by 30%; cause additional damage equal to 10% of the target’s maximum health (this damage ignores the effect of the control free and immunity); increase self healing by 30% (2 rounds, non-dispellable); the two fighters with the lowest health on your team, heal 100% of the damage from this skill.
Deals 180 % + 15 damage to the target (level 1, each level increases by 0.1%, 15 points
Deals 193.1 % + 1980 damage to the target (level 132)
Daydreaming
ULT
Attack a column, increase your attack and defense by 20% and pierce by 30%; if your health is higher than 50%, increase your damage by 20%, otherwise restore 10% of your maximum HP; damage to tanks increased by 30% ; 60% chance to cause the main target to fall into "Sleep" status (1 round), the target will wake up early when it takes 20% of its max hp (including “septic blood”), Mukai's golem, cola machines etc… are not affected; must use skill this round.
Deals 280 % + 25 points of damage to the target column (level 1, each level increases by 0.2%, 25 points)
Deals 306.2 % + 3300 damage to the target column (level 132)
Attack a column, increase your attack, defense and damage by 30% and pierce by 45%; if your health is higher than 50%, increase your damage by 30%, otherwise restore 15% of your maximum HP; damage to tanks increased by 40%; 80% chance to cause the main target to fall into "Sleep" status (1 round, non-dispellable), the target will wake up early when it takes 30% of its max hp (including “septic blood”), Mukai's golem, cola machines etc… are not affected; must use skill this round.
Deals 300 % + 25 damage to the target column (level 1, each level increases by 0.2%, 25 points)
Deals 326.2 % + 3300 damage to the target column (level 132)
SMAX (water gate upgrade) >Attack a column, prioritizing “wake-up” targets; increase your attack, defense and damage by 35% and pierce by 60%; extra 30% damage if hitting a single target; damage to tanks increased by 40%; Increases the chance of a critical hit on a “wake-up” target by 50%; restores your maximum HP by 18%, If HP is higher than 80% , it will be saved ( stored once at most ), and will be released when next hit; A 90% chance that a random enemy (priority to the back row) will fall into "Sleep" status (1 turn , non-dispellable), and the target will wake up early when it takes 60% of its maximum HP (including "septic blood") Mukai's golem, cola machines etc… are not affected; must use skill this round;
Deal 320 % + 25 damage to the target column (level 1, each level increases by 0.2%)
Deals 346.2 % + 3300 damage to the target column (level 132)


Thanks to Karthaugh (S35) for the translation and Exca (S21) for the template

Striker information


Daydreaming
  • Attribute bonus: (Level 39) +9610 ATK + 3844 DEF + 96100 HP
  • Trigger condition: From the 1st round forward, after releasing 3 ULTs.
  • Initial effect: Attack a column, increasing your own DMG and ATK by 25%, and your ULT damage by 30%; increase an additional 30% ULT damage; can join the battle from the 3rd round forward.
  • Initial cost: 100 striker fragments.
Promotion Effect
50 striker fragments Green 80% chance to put an enemy to sleep (will only wake up after taking damage equal to or higher than 30% of their max HP); after entering the battlefield, increase your DMG and RES by 25%; skill slot 1 opens.
50 striker fragments Blue Increase the damage from this skill by 10%; increase the damage to TANK fighters by 54%; skill slot 2 opens; +1 use available.
50 striker fragments Purple Increase the damage from this skill by 10%; increase own control rate and pierce rate by 50%; skill slot 3 opens.
50 striker fragments Orange Increase the damage from this skill by 10%; recover 32% max HP to the ally with the lowest current HP; can enter the battle from the 1st round forward.
100 striker fragments Red if there is only one target in the column, increase the damage from this skill by 25%; sleep (priority to the back row, cannot be dispelled), and the target will only wake up after taking damage equal to or higher than 60% of their max HP; increase 30% healing rate for your whole team; can trigger from the first turn forward; +1 use available

Thanks to Xiaohai (S47/S79) for the striker information.