Meitenkun XV

From The KoF 98 um ol unofficial wiki

Meitenkun (KoF XV)



Fighter groups:
Type: GANK
Aptitude: 15


Turtle Soul
Gain a lot of rage when attacked, and start the match with extra rage

File:Meitenxv weapon.png
File:Gale badge.png
Gale Badge
Superpower Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

Terry
Own Meitenkun XV, Terry, Geese, Andy, Shun'ei': ATK+ 25%
File:Kulaxiii f.png
Kula XIII
Own Meitenkun XV, Kula XIII, Dolores: HP+ 25%
File:Shunxv f.png
Shun'ei XV
Own Meitenkun XV, Shun'ei XV, Benimaru XV,: HP+ 25%
Gates partners
TBD

Skill description

File:Meitenxv passive.png
Passive skill
Increase your own ULT damage and ULT res by 50%; increase your ATK and DEF by 30% and all allies' perfect combo chance and healing rate by 25%; when you are in the back row, you are immune to burning and bleeding; maximum damage taken in a single attack is capped at 40%~80~ max HP, the more enemies the less value, minimum value reached when there are 4 enemies, refreshes every round; damage taken by reflection is reduced by 30%; when deployed, refresh small skills; when deployed and at the beginning of each round, increase your amount of "Sleepiness" by (8% max HP * # of allies), accumulating amount up to max HP, and when being attacked, consume Sleepiness to recover the same amount of HP (max amount recovered per hit is capped at 25% lost HP, max HP is calculated before any septic damage).
When deployed, and at the beginning of each round, enter "Sleep": gets rid of "Awake", apply "Feeling Sleepy" to crowd controlled enemies (reduces their RES rate by 25% and their block rate by 30%, can be stacked up to 3 times, lasts for 2 rounds, each round each fighter can only be affected once); when being attacked 1~3 times (the more enemies the more times) get rid of Sleep, recovering 400 rage, cleansing your own negative effects, counterattacking with small skills and gaining Awake: increase your control-free rate by 70% and becoming immune to rage reduction, lasts until you gain Sleep again. Sleep, Awake and Feeling Sleepy cannot be dispelled.
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 30% RES (for 3 rounds).
Decrease the enemies' ATK by 30% (at level 1)
WIP.
Increase your small skill res and ULT res by 30% (at level 1)
File:Meitenxv skill.png
Skill
Attack a single enemy; increase your rage recovery speed by 15% and your small skill chance and small skill damage by 30%; dispel the target's buffs (including "Iron Wall", and deal additional damage equal to 15% max HP; recover 200 rage for yourself; recover HP to yourself and an ally with the lowest HP% by 15% max HP.
Deal 160%+15 damage to a single enemy(level 1)
WIP.
Deal 180%+15 damage to a single enemy(level 1)


ULT
File:Meitenxv ult.png
ULT
Attack all enemies; increase your DMG and RES by 20%, your anti-crit and damage power by 30% and your crit rate by an amount equal to 10% of the total sum of your own DMG and RES rates; deal additional damage equal to 10% max HP.

There is a 30% chance (increase 10% chance for each stack of "Feeling Sleepy") to put 1 target (priority to back row) into "Asleep" (lasts 1 round, cannot be cleansed, when the target receives accumulated damage equal to (30% + # of Feeling Sleepy stacks * 10%) max HP, the target will wake up early, some special targets cannot be put into Asleep; cleanse 1 ally's negative effects (priority to a crowd-controlled ally).

Recover 10% max HP for all allies; for 1 round, when being attacked and "Sleepy" is not completely consumed, recover 20% lost HP for the ally with the lowest current HP% (at least 10% max HP); increase the value of Sleepy by an amount equal to 25% of the damage that this ult dealt..
Deal 160%+25 points of damage to all enemies(level 1).
Attack all enemies; increase your DMG and RES by 30%, your anti-crit and damage power by 40% and your crit rate by an amount equal to 15% of the total sum of your own DMG and RES rates; deal additional damage equal to 15% max HP.

There is a 40% chance (increase 10% chance for each stack of "Feeling Sleepy") to put 1 target (priority to back row) into "Asleep" (lasts 1 round, cannot be cleansed, when the target receives accumulated damage equal to (40% + # of Feeling Sleepy stacks * 15%) max HP, the target will wake up early, some special targets cannot be put into Asleep; cleanse 1 ally's negative effects (priority to a crowd-controlled ally).

Heal the septic damage for the ally with the most septic for an amount equal to 15% max HP, recover 15% max HP for all allies; add 1 stack of "Hazy" for all allies (increase 4% damage, RES, ATK, DEF, can be stacked, lasts for 2 rounds, each stack is calculated separately, can be stacked with similar buffs, cannot be dispelled); for 1 round, when being attacked and "Sleepy" is not completely consumed, recover 25% lost HP for the ally with the lowest current HP% (at least 15% max HP) and you gain 1 stack of Hazy; increase the value of Sleepy by an amount equal to 50% of the damage that this ult dealt.
Deal 170%+25 points of damage to a single enemy(level 1).
Deal 430%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) WIP
Deal 300%+25 points of damage to the target(level 1). Another ULT deals 300%+25 points of damage to all enemies.


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
File:Meitenxv weapon.jpg
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
File:Meitenxv weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
File:Meitenxv weapon.jpg
1
9M
20
12
8.4M
60
1
File:Meitenxv weapon.jpg
1
10.5M
30
1
1
9.6M
26
1
File:Meitenxv weapon.jpg
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
File:Meitenxv weapon.jpg
3
Total:
45M