Mian

From The KoF 98 um ol unofficial wiki

Mian (KoF XIV)



Fighter groups:
Type: DPS
Aptitude: 15


Snake Tiger soul
Get more rage when a fighter dies, and extra rage when attacking

File:Mian weapon.png
Beauty Badge
Kickboxing Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Dolores f.jpg
Dolores
Own Mian, Dolores, Sylvie Paula Paula: ATK+ 25%
File:Kula f.png
Kula
Own Mian, Kula, Momoko, Hinako: ATK+ 25%
File:Xiangfei f.png
Xiangfei
Own Mian, Xiangfei, Tung Fu Rue, Hotaru: ATK+ 25%
Gates partners
TBD

Skill description

File:Mian passive.png
Passive skill
Increase your ULT damage and small skill damage by 50%; increase your ATK and DEF by 35% and your pierce rate and DMG power by 40%; the first round after being deployed, gain small skills; when deployed and at the beginning of the round refresh the mask count with an amount equal to # of deployed enemies - 2 (at least 1, at most 6); when attacked while holding masks, consume masks to "face-change" (immediately recover 20% max HP and 200 rage, and increase your damage by 25%, can be stacked with other similar buffs but calculates respectively, lasts for 2 rounds and cannot be dispelled), giving the attacker 1 stack of "Mask Impression" for 1 round, and when attacked by an enemy with Mask Impression reduce their total DMG by 80%; before masks are all consumed, the max damage taken in a single attack cannot exceed 40%~60% max HP (the more enemies the lower the value) and before all masks are consumed increase your DMG power by 25% (lasts for 2 rounds, cannot be dispelled).
When dealt fatal damage, resist death, recover all HP and rage, cleanse your own negative effects including petrification and gain 2 masks (can be triggered 3 times per match, only once in 1v1).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 25% RES (for 3 rounds).
Decrease the enemies' ATK by 30% (at level 1)
Increase your ULT damage and small skill damage by 60%; increase your ATK and DEF by 40% and your pierce rate and DMG power by 50%; the first round after being deployed, gain small skills; when deployed and at the beginning of the round refresh the mask count with an amount equal to # of deployed enemies - 2 (at least 1, at most 6); when attacked while holding masks, consume masks to "face-change" (immediately recover 25% max HP and 250 rage, and increase your damage by 30%, can be stacked with other similar buffs but calculates respectively, lasts for 2 rounds and cannot be dispelled), giving the attacker 1 stack of "Mask Impression" for 1 round, and when attacked by an enemy with Mask Impression reduce their total DMG by 80% and there is a 15%~40% chance to gain 1 mask (the lower your HP% after this attack, the higher chance, reaching max when HP is lower than 30%); before masks are all consumed, the max damage taken in a single attack cannot exceed 40%~60% max HP (the more enemies the lower the value) and before all masks are consumed increase your DMG power by 35% (lasts for 2 rounds, cannot be dispelled); for each dead fighter on either side (excluding deployable aids), increase your rage recovery speed by 10%.
When dealt fatal damage, resist death, heal all septic damage, recover all HP and rage, cleanse your own negative effects including petrification and gain 3 masks (can be triggered 3 times per match, only once in 1v1).
[Interference skill]: When deployed, reduce the ATK of all enemy fighters (for the duration of the entire fight) and 25% RES (for 3 rounds).
Decrease the enemies' ATK by 30% (at level 1)
File:Mian skill.png
Skill
Attack a single enemy; increase your own RES and ULT res by 40%; 40% chance to stun the target; recover 25% HP for yourself; steal all the rage from the target (at least 400) and, for 1 round, if you are rage reduced, recover rage equal to the stolen rage amount.
Deal 160%+15 damage to a single enemy(level 1)
Attack a single enemy, with priority to the enemy with the most stacks of "Mask Impression", and if the target holds Mask Impressions, each stack will increase the small skill damage by 20%; increase your own RES and ULT res by 40%; 60% chance to stun the target; recover 30% HP for yourself; steal all the rage from the target (at least 400) and, for 2 rounds, if you are rage reduced, recover rage equal to the stolen rage amount, and if the rage is reduced during your round, recover rage to max (this rage recovery to max can only activate one per round).
Deal 180%+15 damage to a single enemy(level 1)


ULT
File:Mian ult.png
ULT
Attack an enemy column; increase your DMG, RES and small skill chance by 40%; ignore the target's ULT res by (10% + 10% of your own DMG); if you don't crit the main target, increase your crit rate by 20% (can be stacked, resets after 3 times if hitting the main target with a critical hit, cannot be dispelled).
Afflict the main target with "Cut to the bone" (reduce their healing rate by 10% for 1 round, can be stacked, ignores control-free, cannot be dispelled, each attack adds 1 stack), then deal additional damage equal to (200% * own ATK * # of Cut to the bone stacks) at the beginning of our next round; if the target has a "Mask Impression", each stack adds 30% additional damage.
Deal 280%+25 points of damage to the target(level 1).
Attack an enemy column (priority to a target with the highest amount of "Mask Impression", and make that target the main target); increase your DMG, RES and small skill chance by 60%; ignore the target's ULT res by (20% + 15% of your own DMG); each "Mask Impression" increases the base damage by 100% (max 400%); cleanse yourself from a "Blunt" debuff; if you don't crit the main target, increase your crit rate by 30% (can be stacked, resets after 3 times if hitting the main target with a critical hit, cannot be dispelled), if you crit the main target then increase your ATK by 15% (can be stacked 5 times, cannot be dispelled).

Afflict the main target with "Cut to the bone" (reduce their healing rate by 20% for 2 rounds, can be stacked, ignores control-free, cannot be dispelled, each attack adds 1 stack), then deal additional damage equal to (300% * own ATK * # of Cut to the bone stacks) at the beginning of our next round; add "Attack Force" to yourself and allies in the same row (increases pierce rate and crit power by 20% for 2 rounds), and for each stack of Mask Impression that the targets hold, this Attack Force buff will add 1 stack on yourself; ignore damage reflection; if the target has a "Mask Impression", reduce their rage by 200% and each stack adds 30% additional damage.


Deal 300%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) Attack a single target, (priority to a target with the highest amount of "Mask Impression", and make that target the main target, splash another enemy for 70% damage, with priority to the enemy in the same column); increase your DMG, RES and small skill chance by 60%; ignore the target's ULT res by (20% + 15% of your own DMG); each "Mask Impression" increases the base damage by 100% (max 500%); cleanse yourself from a "Blunt" debuff; if you don't crit the main target, increase your crit rate by 35% (can be stacked, resets after 3 times if hitting the main target with a critical hit, cannot be dispelled), if you crit the main target then increase your ATK by 15% (can be stacked 5 times, cannot be dispelled).
Afflict the main target with "Cut to the bone" (reduce their healing rate by 20% for 2 rounds, can be stacked, ignores control-free, cannot be dispelled, each attack adds 1 stack), then deal additional damage equal to (350% * own ATK * # of Cut to the bone stacks) at the beginning of our next round; add "Attack Force" to yourself and allies in the same row (increases pierce rate and crit power by 20% for 2 rounds), and for each stack of Mask Impression that the targets hold, this Attack Force buff will add 1 stack on yourself; ignore damage reflection; if the target has a "Mask Impression", reduce their rage by 200% and each stack adds 30% additional damage; if the main target is crowd-controlled, deal septic damage equal to 25% of the damage dealt by this attack; convert the overflowing damage to a shield for yourself (capped at 60% max HP), and if there is no overflowing damage, then the shield's amount is equal to 1% max HP.
Deal 300%+25 points of damage to the target(level 1).


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
File:Mian weapon.jpg
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
File:Mian weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
File:Mian weapon.jpg
1
9M
20
12
8.4M
60
1
File:Mian weapon.jpg
1
10.5M
30
1
1
9.6M
26
1
File:Mian weapon.jpg
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
File:Mian weapon.jpg
3
Total:
45M