Miss X

From The KoF 98 um ol unofficial wiki

Miss X (SNK Heroines Tag Team Frenzy)



Fighter groups:
Type: GANK
Aptitude: 15


Adder Tiger soul
Get extra rage when attacking, and gain more rage when a character dies

File:Missx weapon.png
Flame Badge
Scorching Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free. The duration of all non-permanent "X Attack" stacks is calculated independently. The rage reduction from "Interference Flame" cannot crit or be blocked.

Fates and Gates

Iori
Own Miss X, Iori, Crazy Iori, Iori XIV: ATK+ 25%
File:Gathena f.png
Goddess Athena
Own Miss X, Goddess Athena, Lily Kane: HP+ 25%
File:Kyoxiv f.png
Kyo XIV
Own Miss X, Kyo XIV, Ash XIII: HP+ 25%
Gates partners
TBD

Skill description

File:Missx passive.png
Passive skill
When deployed, gain 10 permanent stacks of "X Attack" (each stack increases ULT damage and ULT res) and 5 more stacks for 1 round; increase your ATK, DEF, DMG and RES for 35%; when our round begins, add an "X Mark" on all enemies (reducing their DMG power by 15% and their damage inflicted on yourself by 70%) for 1 round; when you are being attacked by enemies with the X Mark, absorb that X Mark, then recover 25% lost HP and gain 1 additional stack of X Attack for 1 round; if the absorption happens during our rounds, extend the duration of X Attack to 2 rounds.

When you are rage reduced or being healed a cumulative total of 5 times, gain 1 stack of X Attack for 2 rounds; when each ally dies, recover your own HP by 30% and your rage by 200 and gain 1 permanent stack of X Attack; when the number of stacks of X Attack reaches a certain amount, gain the following additional effects (when in 1v1, the required amounts are reduced by 40%):

  • 15 stacks: increase your ATK, block and anti-crit by (20% + 1% * # of stacks)
  • 20 stacks: increase your control-free by 80% and when you are crowd-controlled immediately clenase your own negative effects (up to once per round)
  • 25 stacks: increase your DMG power and rage recovery speed by 30%
When dealt fatal damage you will not die, but instead cleanse your own negative effects (including "Broken Armor", recover 50% HP and 500 rage, become immune to negative effects for 1 round and increase your own RES rate by 40% for 1 round, then double the number of your non-permanent X Attack stacks, extending them for 1 more round, this effect can only be activated twice per battle (once in 1v1).
Each "X Attack" stack increases your ULT damage and RES by 3% (at level 1)
When deployed, gain 10 permanent stacks of "X Attack" (each stack increases ULT damage and ULT res) and 5 more stacks for 1 round; increase your ATK, DEF, DMG and RES for 40%; for the first round after being deployed, you are immune to negative effects and the maximum damage you can take in a single attack is 25% max HP; when our round begins, absorb all "X Mark" from all enemies, recovering 200 rage for each mark absorbed (this quantity is unaffected by rage recovery speed increases/decreases, and for every 400 rage overflow you gain 1 permanent stack of X Attack), then add an X Mark on all enemies (reducing their DMG power by 15% and their damage inflicted on yourself by 70%) for 1 round; when you are being attacked by enemies with the X Mark, absorb that X Mark, then recover 35% lost HP and gain 1 additional stack of X Attack for 1 round; if the absorption happens during our rounds, extend the duration of X Attack to 2 rounds and additionally recovery 100 rage.

When you are rage reduced or being healed a cumulative total of 5 times, gain 1 stack of X Attack for 2 rounds and recover 150 rage; when each ally dies, recover your own HP by 35% and your rage by 400 and gain 1 permanent stack of X Attack; when the number of stacks of X Attack reaches a certain amount, gain the following additional effects (when in 1v1, the required amounts are reduced by 40%):

  • 15 stacks: increase your ATK, block and anti-crit by (20% + 1% * # of stacks)
  • 20 stacks: increase your control-free by 95%, become immune to freezing and when you are crowd-controlled immediately clenase your own negative effects (up to once per round)
  • 25 stacks: increase your DMG power and rage recovery speed by 35%
When dealt fatal damage you will not die, but instead cleanse your own negative effects (including "Broken Armor", recover 80% HP and 800 rage, become immune to negative effects for 1 round and increase your own RES rate by 50% for 1 round, then double the number of your non-permanent X Attack stacks, extending them for 1 more round, and gain 2 permanent stacks of X Attack, this effect can only be activated twice per battle (once in 1v1).
Each "X Attack" stack increases your ULT damage and RES by 3% (at level 1)
File:Missx skill.png
Skill
Attack a single enemy (priority to one without an "X Mark"; 60% chance to taunt the target; if the target doesn't currently have an X Mark, add one to them; recover 20% HP and 200 rage; this attack increases small skill damage by (3% * # of "X Attack" stacks); for every 10 stacks of "X Attack", deal 50% splash damage to a random enemy (without restoring them rage) and additionally recovery 5% HP and 50 rage.
Deal 160%+15 damage to a single enemy(level 1)
Attack a single enemy (priority to one without an "X Mark"; 70% chance to taunt the target and if you are holding at least 30 stacks of "X Attack" the taunt chance increases to 100% and ignores control-free and control rate; if the target doesn't currently have an X Mark, add one to them, otherwise gain 1 stack of X Attack after the attack for 1 round; recover 30% HP and 200 rage; this attack increases small skill damage by (3% * # of X Attack stacks); for every 8 stacks of "X Attack", deal 60% splash damage to a random enemy (without restoring them rage) and additionally recovery 5% HP and 50 rage; reduce the healing rate of all the targets by 10% (for 1 round, can be stacked with other similar debuffs).
Deal 180%+15 damage to a single enemy(level 1)


ULT
File:Missx ult.png
ULT
Attack a single target; increase your DMG and RES by 20% and your pierce rate by 30%; afflict the target with "Broken Armor" (reducing their DEF and RES by 30%, can be stacked with other similar buffs); afflict the target with "Interference Flame" (reducing their DMG by 20%, dealing DoT equal to 10% max HP without restoring rage and reducing their rage by 100 every 3 actions they take) for 2 rounds; when Interference Flame is dispelled, immediately reduce their rage by 300 and their rage recovery speed by 30% for 1 round; when you are dead, all Interference Flame will be void.
Deal septic damage equal to 20% of the damage dealt by this attack; if you are skill silenced, cleanse your negative debuffs and become immune to skill silence for 1 round; must release small skill this round.
Deal 400%+25 points of damage to the target(level 1).
Attack a singly target; increase your DMG and RES rates by 30% and your pierce rate by 50%; afflict the target with "Broken Armor" (reducing their DEF and RES by 40%, can be stacked with other similar buffs), and if you are afflicted by "Blunt", additionally transfer all Blunt effects to the target; afflict the target with "Interference Flame" (reducing their DMG by 30%, dealing DoT equal to 12% max HP without restoring rage and reducing their rage by 120 every 3 actions they take) for 2 rounds; when Interference Flame is dispelled, immediately reduce their rage by 360 and their rage recovery speed by 36% for 1 round; when you are dead, all Interference Flame will be void.

If the target's ULT res is lower than yours, gain DMG and RES equal to 80% of that difference; deal septic damage equal to 40% of the damage dealt by this attack; if you are skill silenced, cleanse your negative effects and become immune to skill silence for 1 round; must release small skill this round; if you are holding 15 stacks of "X Attack", chase with small skill (once per round); if you are holding 30 stacks of X Attack, recovery 400 rage (unaffected by rage recovery speed increases/decreases).


Deal 430%+25 points of damage to the target(level 1).
SMAX (water gate upgrade)Attack a singly target; increase your DMG and RES rates by 35% and your pierce rate by 60%; for 1 round, damage reflection is reduced by 50%; afflict the target with "Broken Armor" (reducing their DEF by 60% and RES by 40%, can be stacked with other similar buffs), and if you are afflicted by "Blunt", additionally transfer all Blunt effects to the target; afflict the target with "Interference Flame" (reducing their DMG by 35%, dealing DoT equal to 15% max HP without restoring rage and reducing their rage by 150 every 3 actions they take) for 2 rounds; when Interference Flame is dispelled, immediately reduce their rage by 450 and their rage recovery speed by 45% for 1 round; when you are dead, all Interference Flame will be void.

If the target's ULT res is lower than yours, gain DMG and RES equal to 80% of that difference; deal septic damage equal to 40% of the damage dealt by this attack; if you are skill silenced, cleanse your negative effects and become immune to skill silence for 1 round; must release small skill this round; if you are holding 15 stacks of "X Attack", chase with small skill (once per round); if you are holding 30 stacks of X Attack, recovery 400 rage (unaffected by rage recovery speed increases/decreases).
The first ULT in each round will switch to smax: attack a single target (priority to one with an "X Mark", but not crowd-controlled), inherit all original effects from the ULT and this attack is immune to damage reflection; gain 1 stack of X Attack for 2 rounds; stun the target for 2 rounds, and if the target is holding an X Mark, switch the stun to taunt, and this crowd control ignores control-free and immune to negative effects (won't activate in 1v1, the buffs for yourself from this skill cannot be dispelled)
.


Deal 430%+25 points of damage to the target(level 1).


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
File:Missx weapon.jpg
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
File:Missx weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
File:Missx weapon.jpg
1
9M
20
12
8.4M
60
1
File:Missx weapon.jpg
1
10.5M
30
1
1
9.6M
26
1
File:Missx weapon.jpg
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
File:Missx weapon.jpg
3
Total:
45M