Miss X
Miss X (SNK Heroines Tag Team Frenzy)
Fighter groups:
Type: GANK
Aptitude: 15
Adder Tiger soul
Get extra rage when attacking, and gain more rage when a character dies
File:Missx weapon.png  Permanently increase ATK and HP. All damage from your skills ignore controlfree. The duration of all nonpermanent "X Attack" stacks is calculated independently. The rage reduction from "Interference Flame" cannot crit or be blocked. 
Fates and Gates
Own Miss X, Iori, Crazy Iori, Iori XIV: ATK+ 25%  Own Miss X, Goddess Athena, Lily Kane: HP+ 25% 
Own Miss X, Kyo XIV, Ash XIII: HP+ 25%  TBD 
Skill description
When deployed, gain 10 permanent stacks of "X Attack" (each stack increases ULT damage and ULT res) and 5 more stacks for 1 round; increase your ATK, DEF, DMG and RES for 35%; when our round begins, add an "X Mark" on all enemies (reducing their DMG power by 15% and their damage inflicted on yourself by 70%) for 1 round; when you are being attacked by enemies with the X Mark, absorb that X Mark, then recover 25% lost HP and gain 1 additional stack of X Attack for 1 round; if the absorption happens during our rounds, extend the duration of X Attack to 2 rounds.
When you are rage reduced or being healed a cumulative total of 5 times, gain 1 stack of X Attack for 2 rounds; when each ally dies, recover your own HP by 30% and your rage by 200 and gain 1 permanent stack of X Attack; when the number of stacks of X Attack reaches a certain amount, gain the following additional effects (when in 1v1, the required amounts are reduced by 40%):
Each "X Attack" stack increases your ULT damage and RES by 3% (at level 1) When deployed, gain 10 permanent stacks of "X Attack" (each stack increases ULT damage and ULT res) and 5 more stacks for 1 round; increase your ATK, DEF, DMG and RES for 40%; for the first round after being deployed, you are immune to negative effects and the maximum damage you can take in a single attack is 25% max HP; when our round begins, absorb all "X Mark" from all enemies, recovering 200 rage for each mark absorbed (this quantity is unaffected by rage recovery speed increases/decreases, and for every 400 rage overflow you gain 1 permanent stack of X Attack), then add an X Mark on all enemies (reducing their DMG power by 15% and their damage inflicted on yourself by 70%) for 1 round; when you are being attacked by enemies with the X Mark, absorb that X Mark, then recover 35% lost HP and gain 1 additional stack of X Attack for 1 round; if the absorption happens during our rounds, extend the duration of X Attack to 2 rounds and additionally recovery 100 rage.
When you are rage reduced or being healed a cumulative total of 5 times, gain 1 stack of X Attack for 2 rounds and recover 150 rage; when each ally dies, recover your own HP by 35% and your rage by 400 and gain 1 permanent stack of X Attack; when the number of stacks of X Attack reaches a certain amount, gain the following additional effects (when in 1v1, the required amounts are reduced by 40%):
Each "X Attack" stack increases your ULT damage and RES by 3% (at level 1) 
Attack a single enemy (priority to one without an "X Mark"; 60% chance to taunt the target; if the target doesn't currently have an X Mark, add one to them; recover 20% HP and 200 rage; this attack increases small skill damage by (3% * # of "X Attack" stacks); for every 10 stacks of "X Attack", deal 50% splash damage to a random enemy (without restoring them rage) and additionally recovery 5% HP and 50 rage.
Deal 160%+15 damage to a single enemy(level 1) Attack a single enemy (priority to one without an "X Mark"; 70% chance to taunt the target and if you are holding at least 30 stacks of "X Attack" the taunt chance increases to 100% and ignores controlfree and control rate; if the target doesn't currently have an X Mark, add one to them, otherwise gain 1 stack of X Attack after the attack for 1 round; recover 30% HP and 200 rage; this attack increases small skill damage by (3% * # of X Attack stacks); for every 8 stacks of "X Attack", deal 60% splash damage to a random enemy (without restoring them rage) and additionally recovery 5% HP and 50 rage; reduce the healing rate of all the targets by 10% (for 1 round, can be stacked with other similar debuffs). Deal 180%+15 damage to a single enemy(level 1)

ULT  Attack a single target; increase your DMG and RES by 20% and your pierce rate by 30%; afflict the target with "Broken Armor" (reducing their DEF and RES by 30%, can be stacked with other similar buffs); afflict the target with "Interference Flame" (reducing their DMG by 20%, dealing DoT equal to 10% max HP without restoring rage and reducing their rage by 100 every 3 actions they take) for 2 rounds; when Interference Flame is dispelled, immediately reduce their rage by 300 and their rage recovery speed by 30% for 1 round; when you are dead, all Interference Flame will be void.
Deal septic damage equal to 20% of the damage dealt by this attack; if you are skill silenced, cleanse your negative debuffs and become immune to skill silence for 1 round; must release small skill this round. Deal 400%+25 points of damage to the target(level 1). Attack a singly target; increase your DMG and RES rates by 30% and your pierce rate by 50%; afflict the target with "Broken Armor" (reducing their DEF and RES by 40%, can be stacked with other similar buffs), and if you are afflicted by "Blunt", additionally transfer all Blunt effects to the target; afflict the target with "Interference Flame" (reducing their DMG by 30%, dealing DoT equal to 12% max HP without restoring rage and reducing their rage by 120 every 3 actions they take) for 2 rounds; when Interference Flame is dispelled, immediately reduce their rage by 360 and their rage recovery speed by 36% for 1 round; when you are dead, all Interference Flame will be void.
If the target's ULT res is lower than yours, gain DMG and RES equal to 80% of that difference; deal septic damage equal to 40% of the damage dealt by this attack; if you are skill silenced, cleanse your negative effects and become immune to skill silence for 1 round; must release small skill this round; if you are holding 15 stacks of "X Attack", chase with small skill (once per round); if you are holding 30 stacks of X Attack, recovery 400 rage (unaffected by rage recovery speed increases/decreases). Deal 430%+25 points of damage to the target(level 1). SMAX (water gate upgrade)Attack a singly target; increase your DMG and RES rates by 35% and your pierce rate by 60%; for 1 round, damage reflection is reduced by 50%; afflict the target with "Broken Armor" (reducing their DEF by 60% and RES by 40%, can be stacked with other similar buffs), and if you are afflicted by "Blunt", additionally transfer all Blunt effects to the target; afflict the target with "Interference Flame" (reducing their DMG by 35%, dealing DoT equal to 15% max HP without restoring rage and reducing their rage by 150 every 3 actions they take) for 2 rounds; when Interference Flame is dispelled, immediately reduce their rage by 450 and their rage recovery speed by 45% for 1 round; when you are dead, all Interference Flame will be void.
If the target's ULT res is lower than yours, gain DMG and RES equal to 80% of that difference; deal septic damage equal to 40% of the damage dealt by this attack; if you are skill silenced, cleanse your negative effects and become immune to skill silence for 1 round; must release small skill this round; if you are holding 15 stacks of "X Attack", chase with small skill (once per round); if you are holding 30 stacks of X Attack, recovery 400 rage (unaffected by rage recovery speed increases/decreases). Deal 430%+25 points of damage to the target(level 1). 
Thanks to Xiaohai (S47/S79) for this translation.
Gates resources requirements
Heaven gate  Lake gate  


 
4  .9M  6  2  1.2M  
4  1.2M  6  2  1.5M  
5  2  1.4M  8  2  1.8M 
6  2  1.6M  8  2  2.1M 
6  2  1.8M  10  3  2.4M 
Total: 25  Total: 6  Total: 6.9M  Total: 38  Total: 11  Total: 8M 
Fire gate  Thunder gate  


 
5  2  1.5M  10  3  1.8M 
8  2  1.9M  10  3  2.3M 
10  3  2.3M  12  5  2.7M 
12  3  2.7M  15  5  3.2M 
12  4  3M  15  1  3.6M 
Total: 50  Total: 14  Total: 11.4M  Total: 62  Total: 16 1  Total: 13.6M 
Wind gate  Water gate  


 
12  3  2.4M  16  4  5  3.6M 
12  3  3M  20  8  5  4.5M 
15  4  3.6M  24  8  6  5.4M 
15  4  4.2M  28  1  1  6.3M 
21  6 1  4.2M  10  8  1  7.2M 
Total: 75  Total: 20 1  Total: 18M  Total: 88  Total: 30 1 1  Total: 24 1  Total: 27M 
Rock gate  Earth gate  


 
15  8  4.8M  25  15  18  6M 
15  8  6M  15  27  1  7.5M 
20  10  7.2M  40  1  1  9M 
20  12  8.4M  60  1  1  10.5M 
30  1 1  9.6M  26  1  1  12M 
Total: 100 48  Total: 1 1  Total: 36M  Total: 125  Total: 56 2 2  Total: 45 3  Total: 45M 