Mizuchi
From The KoF 98 um ol unofficial wiki
Mizuchi (Neo Geo Battle Coliseum)
Global release date: | December 2020 |
Fighter groups:
Type: Gank
Aptitude: 15
Space soul
Recover 85 rage each round, each fightsoul level +150 ATK (at fightsoul level 20)
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Mizuchi, Chris, Orochi: ATK+ 25% | Own Mizuchi, ViceXIII, MatureXIII: ATK+ 25% |
Own Mizuchi, Instinct Iori, Flame Kyo: HP+ 25% | Iori, Leona, Orochi |
Skill description
Will of Earth (pseudo) | When you enter the game, increase your own DMG and RES. Other characters get 50% of the effect. If there are more than one character on your side, restore 10% HP to the fighter with the lowest HP at the beginning of each round and restore 100 rage to a random ally without full rage. 50% chance to silence a random enemy for one round; immune to crowd control and rage reduction effects in the first round of the fight; when you are hit by a critical hit or when you are hit and your HP is less than 30%, recover 30% of your lost health and increase your Anti-crit by 10% and your skill probability by 7% (can be stacked, lasts whole battle) up to 4 times, resets upon resurrection; skill damage caused by Mizuchi ignores control free; when you enter the field, get the following effects depending on each fighter's type (EXCLUDING YOURSELF) to your fighters (each of the following gains can be stacked up to three times);
When you enter the game, increase your own DMG and RES. Other characters get 50% of the effect. If there are more than one character on your side, restore 10% HP to the fighter with the lowest HP at the beginning of each round and restore 100 rage to a random ally without full rage. 50% chance to silence a random enemy for one round; immune to negative effects in the first round of the fight; gain 40% anti-crit and 30% skill chance when you are hit by a critical hit or when you are hit and your HP is less than 40%, recover 30% of your lost health (at least 15% of your maximum health, can be stacked, lasts whole battle) up to 4 times, resets upon resurrection; skill damage caused by Mizuchi ignores control free; when you enter the field, get the following effects depending on each fighter's type (EXCLUDING YOURSELF) to your fighters (each of the following gains can be stacked up to three times); if only Mizuchi is on the field when starting the fight, all of the following effects once
Increase all allies 18% DMG and 30% RES (level 1) Increase your own 25.86% DMG and 43.1% RES (level 132) |
Unleash | Attack an enemy with 40% chance to stun; reduce the main target's attack and defense by 20% for 2 rounds; cause 30% additional damage to all targets affected by "Septic"; restore own HP equal to 50% of the total value of the "Septic" effect received by all the characters on the field (at least recovering HP equal to 80% of own ATK); if at least half of the characters on the enemy field are affected by "Septic", switch small skill to attack all the enemies. Deal 160%+15 DMG to target(s) (level 1) Deal 173.1% + 1980 DMG to a column (level 132) Attack an enemy with 50% chance to stun; reduce the main target's attack and defense by 25% for 2 rounds; cause 30% additional damage to all targets affected by "Septic"; restore own HP equal to 50% of the total value of the "Septic" effect received by all the characters on the field (at least recovering HP equal to 80% of own ATK); if at least half of the characters on the enemy field are affected by "Septic", switch small skill to attack all the enemies;get additional effects for one turn based on the type of combatant (excluding yourself) on your field (cannot stack the same effect):
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Omiwa | Attack the enemy with the highest HP; increase own DMG and RES by 20% for 2 rounds; increase own ATK and DEF (min 5% max 15%) depending on the target's HP before being hit; cause additional damage equal to the target's 8% HP; cause "Septic" effect by 20% of this damage (destroy the target's max HP limit); dispel debuff (including petrification) of a fighter on own side (priority is on a crowd controlled character); after death, resurrect next round with 30% HP and full rage (this effect can only be triggered once per battle). Deal 400%+24 DMG to target. (level 1) Deal 465.5%+3168 damage to the target (level 132) Attack the enemy with the highest HP; increase own DMG and RES by 30% for 2 rounds; increase own ATK and DEF (min 10% max 25%, can't be dispelled) depending on the target's HP before being hit; cause additional damage equal to the target's 10% HP; cause "Septic" effect by 35% of this damage (destroy the target's max HP limit); dispel debuff (including petrification) of a fighter on own side (priority is on a crowd controlled character); after death, resurrect next round with 50% HP and full rage (this effect can only be triggered once per battle).absorb 40% of the target's current rage (this effect cannot crit and cannot be blocked), if the rage value is less than 100, get an additional 200 rage Deal 430%+24 DMG to target. (level 1) Deal 495.5%+3168 damage to the target (level 132) SMAX (water gate upgrade) Attack all the enemies;cause 150% additional damage to the highest health target (regarded as the main target); the first ULT in each battle ignores block and RES and subsequent ULTs gain a 30% DEF ignore; increase own DMG and RES by 35% for 2 rounds; increase own ATK and DEF (min 15% max 30%, can't be dispelled) depending on the main target's HP before being hit; cause additional damage equal to the main target's 12% HP; cause "Septic" effect by 55% of this damage (destroy the main target and another random fighter's max HP limit); dispel debuff (including petrification) of a fighter on own side (priority is on a crowd controlled character); this attack does not restore rage to the enemy; absorb 40% of the main target's current rage (this effect cannot crit and cannot be blocked), if the rage value is less than 200, get an aditional 200 rage; 100 rage to the rest of the fighters in the row; recover HP equal to 20% of the damage to Mizuchi and an ally with the lowest HP; after death, resurrect next round with 80% HP and full rage (this effect can only be triggered once per battle). Deal 180%+24 DMG to all enemies. (level 1) Deal 206.2%+3168 damage to the target (level 132) |
Striker information
Promotion | Effect | |
---|---|---|
50 striker fragments | Green | Deal additional damage equal to 22 of max HP to the main target; after entering the battlefield, increase your DMG and RES by 25%; skill slot 1 opens. |
50 striker fragments | Blue | Apply septic equal to 50% of the damage done by this skill; skill slot 2 opens; +1 use available. |
50 striker fragments | Purple | Increase the damage from this skill by 10%; recover 36% of this skills damage to the ally with the lowest HP; clear negative states of 1 ally (priority to a crowd controlled ally); skill slot 3 opens. |
50 striker fragments | Orange | Increase the damage from this skill by 10%; increase own ULT damage by 30%; increase ULT res and small skill res by 10% to your whole team; can enter the battle from the 1st round forward. |
100 striker fragments | Red | Switch to new ULT: attack all enemies; deal additional 150% damage to the highest HP enemy (the main target); increase own 15% to 30% ATK (depending on the main target's HP% before the attack, the more HP the higher the boost); apply septic to the main target and a random enemy (priority to enemies without septic); reduce the main target's rage by 200; can trigger from the first turn forward; +1 use available |
Thanks to Xiaohai (S47/S79) for the striker information.
Gates resources requirements
Heaven gate | Lake gate | ||||
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4 | .9M | 6 | 2 | 1.2M | |
4 | 1.2M | 6 | 2 | 1.5M | |
5 | 2 | 1.4M | 8 | 2 | 1.8M |
6 | 2 | 1.6M | 8 | 2 | 2.1M |
6 | 2 | 1.8M | 10 | 3 | 2.4M |
Total: 25 | Total: 6 | Total: 6.9M | Total: 38 | Total: 11 | Total: 8M |
Fire gate | Thunder gate | ||||
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5 | 2 | 1.5M | 10 | 3 | 1.8M |
8 | 2 | 1.9M | 10 | 3 | 2.3M |
10 | 3 | 2.3M | 12 | 5 | 2.7M |
12 | 3 | 2.7M | 15 | 5 | 3.2M |
12 | 4 | 3M | 15 | 1 | 3.6M |
Total: 50 | Total: 14 | Total: 11.4M | Total: 62 | Total: 16 1 | Total: 13.6M |
Wind gate | Water gate | |||||
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12 | 3 | 2.4M | 16 | 4 | 5 | 3.6M |
12 | 3 | 3M | 20 | 8 | 5 | 4.5M |
15 | 4 | 3.6M | 24 | 8 | 6 | 5.4M |
15 | 4 | 4.2M | 28 | 1 | 1 | 6.3M |
21 | 6 1 | 4.2M | 10 | 8 | 1 | 7.2M |
Total: 75 | Total: 20 1 | Total: 18M | Total: 88 | Total: 30 1 1 | Total: 24 1 | Total: 27M |
Rock gate | Earth gate | |||||
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15 | 8 | 4.8M | 25 | 15 | 18 | 6M |
15 | 8 | 6M | 15 | 27 | 1 | 7.5M |
20 | 10 | 7.2M | 40 | 1 | 1 | 9M |
20 | 12 | 8.4M | 60 | 1 | 1 | 10.5M |
30 | 1 1 | 9.6M | 26 | 1 | 1 | 12M |
Total: 100 38 | Total: 1 1 | Total: 36M | Total: 125 | Total: 56 2 2 | Total: 45 3 | Total: 45M |