Orochi Chris XV

From The KoF 98 um ol unofficial wiki

Orochi Chris (KoF XV)



Fighter groups:
Type: DPS
Aptitude: 15


Tiger Soul
Gain a lot of rage when a fighter dies, and gain extra rage when attacking

File:Ochrisxv weapon.png
Orochi Badge
Scorching Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Ifchris f.jpg
Infernal Fate Chris
Own Orochi Chris XV, Infernal Fate Chris, Orochi Chris, Chris: ATK+ 25%
File:Oshermiexv f.png
Orochi Shermie XV
Own Orochi Chris XV, Orochi Shermie XV, Orochi Yashiro XV: ATK+ 25%
File:Ashxiii f.png
Ash XIII
Own Orochi Chris XV, Ash XIII, Iori XIV,: ATK+ 25%
Gates partners
TBD

Skill description

File:Ochrisxv passive.png
Passive skill
Increase your own crit rate; increase your own DMG, RES and crit power by 35% and your ULT res and small skill res by 50%; each time you do a critical hit, permanently increase your damage power by 1%, and each time you deal a non-critical hit permanently increase your crit rate by 2%, the 2 stat increases remain even after revival and can be stacked with other similar buffs; when deployed or at the beginning of the enemy's round, gain "Guilty Fire" equal to half of the total number of enemies when deployed (rounded down to the smaller integer, at least 1 when deployed, can hold at most an amount equal to the number of enemies when deployed), and when you have at least 1 you are immune to rage reduction and all damage Chris XV receives is reduced by 50%.

When attacked, consume 1 Guilty Fire to recover 40% lost HP and apply 2 stacks of "Karma fire" to a random enemy (priority to the most recent attacker to yourself, reduces their ULT res by 30%, cannot be stacked with itself but with other similar debuffs, and each stack will deal DoT equal to 4% max HP without restoring rage); for enemies affected by Karma Fire, each action or attack suffered, gain 1 stack of Karma fire; every time 1 stack of Karma fire is cleansed, make sure there is at least 1 stack remaining.
At the beginning of the enemy's round (after the DoT), absorb all of the enemies' Karma fire and reduce 200 rage to each enemy affected, for each stack absorbed gain 1 stack of "Karma Power" (each stack increases 1% damage rate and RES rate, lasts until dead or consumed, can be stacked with other similar buffs); when you die, Karma fire will go away after dealing damage 1 time; when you are attacked, if Karma fire is all consumed and you satisfy the Karma power consumption requirement (first time it triggers there is no consumption, but each trigger will increase the consumption of Karma power stacks by [# of enemies when deployed * 4]), then trigger "Karma power protection": cleanse your negative status including "Broken Armor", recover 50% HP and 500 rage, increase your DMG power and DMG res by 40% for 2 rounds and immediately hide into the fire (cannot be attacked, lasts until the next round).

When the Karma power consumption requirement is satisfied, you will not die due to fatal damage; when deployed in the back or in 1v1, revive once; after revival, the consumption number requirement for Karma power is reset, then recover 50% HP and full rage, and immediately gain 2 stacks of Guilty Fire and Karma power stacks equal to the number you had before death plus 5.
Increase your crit rate by 50% (at level 1)
WIP.
Increase your crit rate by 50% (at level 1)
File:Ochrisxv skill.png
Skill
Attack a single enemy; deal 30% splash damage to all enemies affected by "Karma fire" (calculated individually); absorb 15% HP and 100 rage from all targets hit; increase your own rage recovery speed by 20% and reduce rage recovery speed by 10% for all targets (can be stacked with other similar debuffs); permanently increase your ATK by 10% (can be stacked with other similar buffs) and your small skill chance by 20% (can be stacked twice, all buffs/debuffs from this attack cannot be dispelled).
Deal 160%+15 damage to a single enemy(level 1)
WIP.
Deal 180%+15 damage to a single enemy(level 1)


ULT
File:Ochrisxv ult.png
ULT
Attack a single enemy; increase your ATK and DEF by 20% and your ULT damage by 30%; deal 40% splash damage to surrounding enemies (calculated individually); deal septic damage to the main target equal to 30% of the damage dealt by this attack; steal the main target's "Iron Wall" buff, and if there is nothing to steal, apply "Broken Armor" to the target (reduce their ULT res by 25%); cleanse your own "Blunt" debuff; deal additional damage equal to (# of Karma fire stacks * 3%) to all enemies afflicted by "Karma fire" (calculated individually); recover HP equal to 30% of the total damage dealt from this attack; gain 1 stack of "Guilty Fire" and 1 stack of septic resistance.
Deal 800%+25 points of damage to a single enemy(level 1).
Attack a single enemy; increase your ATK and DEF by 30% and your ULT damage by 50%; deal 50% splash damage to surrounding enemies (calculated individually); deal septic damage to the main target equal to 40% of the damage dealt by this attack; steal the main target's "Iron Wall" buff, and if there is nothing to steal, apply "Broken Armor" to the target (reduce their ULT res by 40%); cleanse your own "Blunt" debuff; deal additional damage equal to (# of Karma fire stacks * 5%) to all enemies afflicted by "Karma fire" (calculated individually); recover HP equal to 50% of the total damage dealt from this attack; for 1 round, if you are attacked and Guilty fire is all consumed, counterattacked with your ULT (can only counterattack once per round); if this ULT is a counterattack, gain Karma power equal to (# of Karma fire stacks from all targets / 3, rounded down), otherwise gain 1 stack of "Guilty Fire" and 1 stack of septic resistance.
Deal 860%+25 points of damage to a single enemy(level 1).
SMAX (water gate upgrade) WIP
Deal 300%+25 points of damage to the target(level 1). Another ULT deals 300%+25 points of damage to all enemies.


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
File:Scorching tome.jpg
1
1
6.3M
21
6
File:Scorching tome.jpg
1
4.2M
10
8
File:Ochrisxv weapon.jpg
1
7.2M
Total:
75
Total:
20
File:Scorching tome.jpg
1
Total:
18M
Total:
88
Total:
30
1
File:Scorching tome.jpg
1
Total:
24
File:Ochrisxv weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
File:Scorching tome.jpg
1
7.5M
20
10
7.2M
40
1
File:Ochrisxv weapon.jpg
1
9M
20
12
8.4M
60
1
File:Ochrisxv weapon.jpg
1
10.5M
30
File:Scorching tome.jpg
1
1
9.6M
26
File:Scorching tome.jpg
1
File:Ochrisxv weapon.jpg
1
12M
Total:
100
48
Total:
File:Scorching tome.jpg
1
1
Total:
36M
Total:
125
Total:
56
2
File:Scorching tome.jpg
2
Total:
45
File:Ochrisxv weapon.jpg
3
Total:
45M