Ralf XV
Ralf (KoF XV)
Global release date:  June 2023 
Fighter groups:
Type: TANK
Aptitude: 15
Tiger Turtle soul
Gain a high amount of rage when attacked, and extra rage when a fighter dies
File:Ralfxv weapon.png  Permanently increase ATK and HP. All damage from your skills ignore controlfree. 
Fates and Gates
Own Ralf XV, Leona XV, Clark XV, Heidern XIV: HP+ 25%  Own Ralf XV, Ralf XIII, Ralf: HP+ 25% 
Own Ralf XV, Terry 2003, Angel: HP+ 25%  Heidern, Ralf XIII, Clark XIII 
Skill description
Increase the chance to reduce direct damage taken by half; increase your own DMG and RES rates by 30% and your anticrit and block rate by 40%; increase your own RES rate by an extra 30% and if you are in the front, continuously increase the RES rate of the back row for half of this amount (can be stacked with other similar buffs); each time you block or resist an attack increase your own DMG res by 5% and your RES rate by 10% (up to a maximum of 6 stacks, losing half when your own round starts, rounded up to the smaller integer).
accumulate FURY (no maximum limit, minimum of 0) each time you are attacked gain FURY equal to 40% of your the HP lost, increasing this value to 60% when blocking or resisting, and when this value is larger than your max HP gain "FURY"; when dealt with fatal damage, if you are holding FURY, then consume FURY equal to your max HP to resist death, recover 65% max HP and 600 rage (each trigger will make the next trigger consume an additional (# of times triggered * 25% max HP) FURY, can continue to activate as long as the requirement is fulfilled; if the FURY value is not enough, trigger "Obstinate": resist death, recover full HP and rage, cleanse your own negative effects and heal all your septic damage (this effect can be triggered twice per fight or once in 1v1). WIP (at level 1) Increase the chance to reduce direct damage taken by half; increase your own DMG and RES rates by 35% and your anticrit and block rate by 50%; increase your own RES rate by an extra 30% and if you are in the front, continuously increase the RES rate of the back row for half of this amount (can be stacked with other similar buffs, refreshes in real time); each time you block or resist an attack increase your own DMG res by 5% and your RES rate by 10% (up to a maximum of 6 stacks, if you reach max stacks immediately cleanse your own negative effects, up to once per round, losing half when your own round starts, rounded up to the smaller integer, when deployed and when "Obstinate" triggers, double your stacks for 1 round, but this double amount cannot stack); when deployed in the first round be immune to control effects during that round, and gain 200 rage.
accumulate FURY (no maximum limit, minimum of 0) each time you are attacked gain FURY equal to 45% of your the HP lost, increasing this value to 65% when blocking or resisting, and when this value is larger than your max HP gain "FURY"; when dealt with fatal damage, if you are holding FURY, then consume FURY equal to your max HP to resist death, recover 70% max HP and full rage (each trigger will make the next trigger consume an additional (# of times triggered * 20% max HP) FURY, can continue to activate as long as the requirement is fulfilled; if the FURY value is not enough, trigger "Obstinate": resist death, recover full HP and rage, gain FURY equal to your own max HP, cleanse your own negative effects and heal all your septic damage (this effect can be triggered twice per fight or once in 1v1). WIP (at level 1) 
Attack a single enemy; absorb 25% HP and 200 rage from the target, and if your own rage is lower than the target's, gain an additional 200 rage; if you are withing the "Fury battlefield", store the same amount of current rage, and evenly distribute that rage to allies in the backrow that are not at full rage during the next ULT that is not a counterattack (each ally can get at most 400 rage); if you are holding "FURY", deal additional damage equal to 10% of the FURY's value, otherwise increase the value of FURY equal to 50% of this skill's damage; expand the Fury Battlefield: increase all allies' anticrit and controlfree by 35%, and randomly recover 200 rage for an ally who is not at full rage at the beginning of our round (the field lasts for 2 rounds).
During the field, you gain 25% ULT res and block power, become immune to rage reduction and each round you will gain 1 stack of septic resistance (can be stacked with other similar buffs and if there is another field, all fields will be voided). Attack a single enemy; absorb 30% HP and 200 rage from the target, and if your own rage is lower than the target's, gain an additional 300 rage; if you are withing the "Fury battlefield", store the same amount of current rage, and evenly distribute that rage to allies in the backrow that are not at full rage during the next ULT that is not a counterattack (each ally can get at most 500 rage), and if they reach max rage then add "Attack Force" (increases their ATK by 20% and their pierce rate by 40% for 2 rounds); if you are holding "FURY", deal additional damage equal to 15% of the FURY's value, otherwise increase the value of FURY equal to 100% of this skill's damage; expand the Fury Battlefield: increase all allies' anticrit and controlfree by 35%, and randomly recover 200 rage for an ally who is not at full rage at the beginning of our round (the field lasts for 2 rounds). During the field, you gain 30% ULT res and block power, become immune to rage reduction and each round you will gain 1 stack of septic resistance (can be stacked with other similar buffs and if there is another field, all fields will be voided).

ULT  Attack a single enemy; refresh your own small skills; increase your ATK and DEF by 20% and your ULT damage and ULT res by 30%; increase your block rate by (30% + 30% of the difference between your RES and BLOCK rates); your first ULT will gain FURY value equal to your max HP; afflict the target with "Broken Armor" (reduce their RES rate by 25% for 2 rounds); deal additional damage equal to 15% max HP; .
Deal 430%+25 points of damage to the target(level 1). Attack a single enemy, dealing splash damage to surrounding units equal to 40% of the damage dealt; refresh your own small skills; increase your ATK and DEF by 30% and your ULT damage and ULT res by 40%; increase your block rate by (40% + 30% of the difference between your RES and BLOCK rates); your first ULT will gain FURY value equal to your max HP; afflict the target with "Broken Armor" (reduce their RES rate by 30% and their DEF by 40% for 2 rounds).
Afflict the target with " Deal 430%+25 points of damage to the target(level 1). SMAX (water gate upgrade) Attack a single enemy, dealing splash damage to surrounding units equal to 40% of the damage dealt; refresh your own small skills; increase your ATK and DEF by 35% and your ULT damage and ULT res by 50%; increase your block rate by (45% + 30% of the difference between your RES and BLOCK rates, cannot be dispelled); your first ULT will gain FURY value equal to your max HP; afflict the target with "Broken Armor" (reduce their RES rate by 35% and their DEF by 60% for 2 rounds).
Afflict the target with " Deal 480%+25 points of damage to the target(level 1). 
Thanks to Xiaohai (S47/S79) for this translation.