Robert XIV

From The KoF 98 um ol unofficial wiki

Robert (KoF XIV)



Type: TANK
Aptidude: 15

Turtlesoul.jpg Turtle soul
Gain more rage when getting attacked, extra rage when attacking and when a fighter dies

Robxiv weapon.png Gale badge.jpg Street fight tome.jpg Superpower ATK.jpg Permanently increase ATK and HP Increase 5% ATK and HP (level 1)
Increase 11.55% ATK and HP (level 132)

Fates and Gates

Own Robert XIV, Yuri XIV, Yuri, Robert: HP+ 25% Own Robert XIV, Mr. Karate, Robert2002UM, New Mr. Karate: HP+ 25%
Own Robert XIV, Iori XIV, Andy: HP+ 25%
Gates partners
Takuma, Ryo, Yuri

Skill description

Passive skill
Increase your own block rate and anti-crit; increase your ATK and DEF by 35%, your RES rate by 20% and your control-free rate by 50%; after every ULT, increase your DEF by 10%~50% (for 1 round) and recover 20%~50% of your max HP (the lower the remaining HP on the target after the ULT, the better the effect, max effects applied if the target's HP is lower than 40%).

When deployed, gain immunity to negative states, guaranteed small skill and increase your ULT res by 50% (for the first round only). When deployed, assign one of your DPS fighters to be a "chained partner" (priority to the one with highest ATK, and if there are no DPS fighters then apply the effects for yourself. When this target dies, search for a new target on the next round). When the "chain" effect is applied, gain DEF equal to 10% of the chained partner's ATK (can be stacked with other similar buffs). The chained partner gains DMG rate equal to 10% of Robert's RES rate (can be stacked with similar buffs).

When the chained partner ULTs, Robert will chase with ULT (once per round); When own HP is lower than 20%, trigger "Soul of a Tiger" dispel own negative effects, increase your healing rate by 20%, your ULT res and small skill res by 30% (for 3 rounds, can be stacked but each stack duration is calculated separately), and immediately recover 50% max HP and 300 rage (can be triggered up to 3 times per battle, and only once in 1v1). Can't die before using up all Soul of a Tiger effect chances.
Increase your own block rate and anti-crit by 30%
Increase your own block rate and anti-crit; increase your ATK and DEF by 40%, your RES rate by 30% and your control-free rate by 60%; after every ULT, increase your DEF by 10%~60% (for 1 round) and recover 20%~50% of your max HP (the lower the remaining HP on the target after the ULT, the better the effect, max effects applied if the target's HP is lower than 40%), and when deployed get this effect at max value once.

When deployed, gain immunity to negative states and burns, guaranteed small skill and increase your ULT res and small skill res by 50% (for the first round only). When deployed, assign one of your DPS fighters to be a "chained partner" (priority to the one with highest ATK, and if there are no DPS fighters then apply the effects for yourself. When this target dies, search for a new target on the next round). When the "chain" effect is applied, gain DEF equal to 15% of the chained partner's ATK (can be stacked with other similar buffs). The chained partner gains DMG rate equal to 15% of Robert's RES rate (can be stacked with similar buffs).
When the chained partner ULTs, Robert will chase with ULT (once per round); At the start of the round, if Robert's rage is full, dispel the negative effects of the chained partner.

When own HP is lower than 5%, trigger "Soul of a Tiger" dispel own negative effects, gain burn immunity for 3 rounds, increase your healing rate by 25%, your ULT res and small skill res by 30% and your RES rate by 10% (for 3 rounds, can be stacked but each stack duration is calculated separately), and immediately recover 60% max HP and 500 rage (can be triggered up to 4 times per battle, and only twice in 1v1). Can't die before using up all Soul of a Tiger effect chances. When deployed, gain 3 stacks of septic resistance, and every time "tiger soul" is triggered, reset the current number of stacks to 3.
Increase your own block rate and anti-crit by 30%
Skill
Attack a column; 40% chance to stun the target column; permanently increase your skill chance by 15% and your crit rate by 30% (can be stacked up to 3 times); recover 20% max HP and 150 rage for your chained partner, and 30% max HP plus 200 rage for yourself.

If the chained partner is not yourself, share 35% damage taken from your partner, and when sharing the damage, recover HP equal to 90% of the shared damage and 50 rage (this damage sharing effect stops applying when your HP is lower than 5%) for 2 rounds.
If the chained partner is yourself and you didn't release ULT this round, become immune to rage reduction for 1 round.

Deal 160%+15 damage to the target (level 1)
Attack a column; 60% chance to stun the target column; permanently increase your skill chance by 20%and your crit rate and control-free by 35% (can be stacked up to 3 times); recover 25% max HP and 200 rage for your chained partner, and 40% max HP plus 300 rage for yourself.

If the chained partner is not yourself, increase your chained partner's control-free by 30% (can be stacked with similar buffs), share 40% damage taken from your partner, and when sharing the damage, recover HP equal to 100% of the shared damage and 80 rage (this damage sharing effect stops applying when your HP is lower than 5%) for 2 rounds.
If the chained partner is yourself (the "and if you didn't release ULT this round" no longer applies), become immune to rage reduction for 2 rounds. When you are under the "exhaustion" status, immediately recover half of the exhaustion rage (at least 200 rage)

Deal 180%+15 damage to the target(level 1)
ULT
ULT
Attack the enemy with the lowest HP; increase your own DMG, RES and anti-crit by 20%; reduce the target's small skill chance by 30% (for 2 rounds and ignores control-free); if this attack is a chase, it will deal additional damage equal to 40% * the average DMG dealt by the last ULT from your chained partner (minimum of 12% of the target's max HP). If, after this ULT, the target's HP is lower than 50%, deal additional damage equal to 20% of its lost HP; your chained partner's next ULT will gain an additional 10% ULT damage.
Deal 400%+25 damage to the enemy with the lowest HP.
Attack the enemy with the lowest HP; increase your own DMG and RES by 30% and your anti-crit by 40%; reduce the target's small skill chance by 50% (for 2 rounds and ignores control-free); if this attack is a chase, it will deal additional damage equal to 50% * the average DMG dealt by the last ULT from your chained partner (minimum of 15% of the target's max HP). If, after this ULT, the target's HP is lower than 50%, deal additional damage equal to 30% of its lost HP; your chained partner's next ULT will gain an additional 15% ULT damage.

If the chained partner is not yourself and there is no other "rage supporter" character in your team, then trigger the "rage support" effect: recover rage for your chained partner until full (unaffected by increases or decreases in rage recovery speed), then reduce that same amount recovered from yourself, but if you don't have enough rage to cover it, enter the "exhaustion" state: during the exhaustion state, you won't trigger the rage support effect, and will need to gain rage equal to (150% of the missing rage difference) + 200 to remove the exhaustion state.


Deal 400%+25 damage to the enemy with the lowest HP.
SMAX (water gate upgrade) Attack the enemy with the lowest HP; increase your own DMG and RES by 35% and your anti-crit by 45%; reduce the target's small skill chance by 60% (for 2 rounds and ignores control-free); if this attack is a chase, it will deal additional damage equal to 80% * the average DMG dealt by the last ULT from your chained partner (minimum of 15% of the target's max HP). If, after this ULT, the target's HP is lower than 60%, deal additional damage equal to 35% of its lost HP; your chained partner's next ULT will gain an additional 20% ULT damage.If the target has the "Attack Force" buff, dispel that buff, otherwise afflict the target with "Dullness" (reduce their rage recovery speed by 30% ignoring control-free and cannot be dispelled) for 2 rounds; if, before this ULT, the target's HP is lower than 60%, then switch to SMAX: keep all the original effects of the ULT, and immediately gain one stack of the "Tiger Soul" buff and afflict a random target with Dullness (priority to targets that aren't currently afflicted).

If the chained partner is not yourself and there is no other "rage supporter" character in your team, then trigger the "rage support" effect: recover rage for your chained partner until full (unaffected by increases or decreases in rage recovery speed), then reduce that same amount recovered from yourself, but if you don't have enough rage to cover it, enter the "exhaustion" state: during the exhaustion state, you won't trigger the rage support effect, and will need to gain rage equal to (120% of the missing rage difference) + 200 to remove the exhaustion state.


Deal 400%+25 damage to the enemy with the lowest HP.


Thanks to Xiaohai (S47/S79) for this translation.