Shingo2002UM

From The KoF 98 um ol unofficial wiki

Shingo (KoF 2002UM)

Global release date: March 2023


Bonus stats: 5% RES, 80 priority, 20 DEF


Fighter groups:
Type: TANK
Aptitude: 15


Turtle snake soul
Gain more rage when getting hit, and gain extra rage when attacking

Earth Shaking Badge
Karate Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

Kyo
Own Shingo2002UM, Kyo, Saisyu: HP+ 25%
File:Chizuru f.png
Own Shingo2002UM, Iori, Kyo XIV: HP+ 25%
File:Robxiv f.png
Robert XIV
Own Shingo2002UM, Robert XIV , Maxima XIV: HP+ 25%|
Gates partners
Kyo, Saisyu , Benimaru XIII

Skill description

Passive skill
Increase your own anti-crit rate; increase your own DMG and RES by 35% and your max HP and healing rate by 40%; increase your DMG res by 25% (each enemy afflicted with "Flame Seal" increases this amount by 3%, refreshes in real time, can't be dispelled and lasts for the whole fight); each round you gain 2 stacks of septic resistance.

Share 25% damage for allies in the back row (this shared damage is reduced by 40%, stops taking effect when your HP is lower than 30%, and each time you share damage recover 10% of your lost HP plus 15% of the shared damage; when hit, depending on your lost HP amount, gain "Ardent" energy (max 1000, each 0.1% lost HP gain 2 points), when deployed and when our rounds start consume ardent energy to recover rage for our allies without full rage, until all ardent energy is consumed or 2 allies without full rage recover to full rage (if there is no rage support ally in your team or aid, the ardent energy to rage recovery is 1:1, otherwise the rate is 5:1, unaffected by rage recovery speed buffs/debuffs, priority to backrow allies), and you gain 60% RES rate (gain an additional 0.04% RES for each point of ardent energy consumed, refreshed in real time) for 1 round (can't be dispelled).

When deployed, gain the "Tenacious" effect for 1 round: immune to rage reduction, increase your RES rate by 50%, the first time being hit with fatal damage will not fall into the fake death, immediately recover 50% HP and full rage; when being hit with fatal damage, fall into a fake death (can't be selected as a target until the next round), recover (35% + # of allies alive * 5%) HP, 400 ardent energy and full rage, then remove all non-permanent buffs/debuffs and all septic damage (each fake death will make the next fake death recovery value get reduced by 40%, and you won't die before that recovery value is reduced to 0).
Increase your own anti-crit rate by 20%(at level 1)
Increase your own anti-crit rate; increase your own DMG and RES by 40% and your max HP and healing rate by 45%; increase your DMG res by 30% (each enemy afflicted with "Flame Seal" increases this amount by 4%, refreshes in real time, can't be dispelled and lasts for the whole fight); each round you gain 2 stacks of septic resistance.

Share 25% damage for allies in the back row (this shared damage is reduced by 40%, stops taking effect when your HP is lower than 30%, and each time you share damage recover 10% of your lost HP plus 25% of the shared damage; when hit, depending on your lost HP amount, gain "Ardent" energy (max 1200, each 0.1% lost HP gain 2 points, get 350 when deployed), when deployed and when our rounds start consume ardent energy to recover rage for our allies without full rage, until all ardent energy is consumed or 2 allies without full rage recover to full rage (if there is no rage support ally in your team or aid, the ardent energy to rage recovery is 1:1, otherwise the rate is 5:1, unaffected by rage recovery speed buffs/debuffs, priority to backrow allies), and you gain 60% RES rate (gain an additional 0.04% RES for each point of ardent energy consumed, refreshed in real time) for 1 round (can't be dispelled).

When deployed, gain the "Tenacious" effect for 1 round: immune to rage reduction, increase your RES rate by 60%, the first time being hit with fatal damage will not fall into the fake death, immediately recover 50% HP and full rage; when being hit with fatal damage, fall into a fake death (can't be selected as a target until the next round), recover (35% + # of allies alive * 5%) HP, 600 ardent energy and full rage, then remove all non-permanent buffs/debuffs and all septic damage, and gain the Tenacious effect for 1 round (recover at least 35% HP, each fake death will make the next fake death recovery value get reduced by 40%, and you won't die before that recovery value is reduced to 0).
Increase your own anti-crit rate by 30%(at level 1)
Skill
Attack a single enemy; increase your block rate by 40% and increase all allies' perfect hit chance by 20%; recover 20% HP and 200 rage for yourself; for 1 round, when being hit by a critical hit or if the attacker is afflicted by "Flame Seal", immediately recover 15% lost HP and 100 "Ardent" energy, and increase your ULT res by 5% and your DEF by 15% (can be stacked up to 3 times and can be stacked with other similar buffs) for 1 round.
Deal 160%+15 damage to the target (level 1)
Attack a single enemy; increase your block rate by 60% and increase all allies' perfect hit chance by 30% (cannot be dispelled); recover 25% HP and 300 rage for yourself; for 2 rounds, there's a 25% chance to resist damage, reducing that damage taken by 50% (cannot be dispelled); for 2 rounds, when "Ardent" energy isn't at max, gain the "Intimidation" effect, and when being hit by a critical hit, when you block or resist damage, or if the attacker is afflicted by "Flame Seal", immediately recover 20% lost HP and 150 Ardent energy, and increase your chance to resist damage by 5%, and increase your ULT res by 10% and your DEF by 20% (can be stacked up to 3 times and can be stacked with other similar buffs) for 1 round.
Deal 180%+15 damage to the target (level 1)


ULT
ULT
Attack a single enemy; increase your own ATK and DEF by 20% and your control-free and ULT res by 30%; afflict the target with "Broken Armor" (reduce their DEF by 40% for 2 rounds); deal additional damage to the target equal to 20% of your max HP; for 1 round, if you get rage reduced restore 200 rage and 100 "Ardent" energy (except when releasing ULT).
For 1 round, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 1 ULT, then remove this effect and recover 20% max HP (limited to once per round). There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds and gaining burn immunity for 1 round.
Deal 400%+25 points of damage to the target(level 1). Burning deals 100%+25 points of damage(level 1)
Attack a single enemy; increase your own ATK and DEF by 30% and your control-free and ULT res by 40%; afflict the target with "Broken Armor" (reduce their DEF by 60% for 2 rounds); dispel the target's buffs including "Iron Wall"; deal additional damage to the target equal to 20% of your max HP (40% if the target is a TANK); if there is no other rage support ally, consume all "Ardent" energy to recover rage for an ally without full rage with the highest ATK (rate is 1:1, priority to Kyo XIV), unaffected by rage recovery speed buffs/debuffs, limited to once per round).
For 1 round, if you get rage reduced immediately cleanse your debuffs and restore 300 rage and 200 Ardent energy (except when releasing ULT); for 1 round, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 1 ULT or after 2 attacks, then remove this effect and recover 40% max HP (limited to once per round); refresh small skills. There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, recover 200 Ardent energy and gaining burn immunity for 1 round.
Deal 430%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1)
SMAX (water gate upgrade) Attack a single enemy; increase your own ATK and DEF by 35% and your control-free and ULT res by 50%; afflict the target with "Broken Armor" (reduce their DEF by 70% for 2 rounds); dispel the target's buffs including "Iron Wall"; deal additional damage to the target equal to 25% of your max HP (45% if the target is a TANK), while also reducing their rage by 200 and rage recovery speed by 20% for 2 rounds (ignoring control-free and cannot be dispelled). If you are in the front row, the damage shared for the ally behind you increases to 65%, this effect will activate at most 2~4 times (the more enemies when deployed, the more activation chances), during which you gain 15% RES rate (can be stacked with other similar buffs, doesn't activate if no one is behind you) for 1 round. If there is no other rage support ally, consume all "Ardent" energy to recover rage for an ally without full rage with the highest ATK (rate is 1:1, priority to Kyo XIV), unaffected by rage recovery speed buffs/debuffs, limited to once per round).
For 2 rounds, if you get rage reduced immediately cleanse your debuffs and restore 300 rage and 200 Ardent energy (except when releasing ULT); for 2 rounds, every time you get hit with an enemy ULT, reduce your total damage taken by 50% (can be stacked) until you become immune to 2 ULTs or after 2 attacks, then remove this effect and recover 50% max HP (limited to once per round); refresh small skills. There is a 1% chance to burn the main target (dealing DoT that does not restore rage) for 2 rounds, recover 200 Ardent energy and gaining burn immunity for 1 round; increase the recovery value for the Fake Death by 5%
Deal 450%+25 points of damage to the target(level 1). Burning deals 120%+25 points of damage(level 1)


Thanks to Xiaohai (S47/S79) for this translation.