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Igniz2002UM: Difference between revisions

From The KoF 98 um ol unofficial wiki
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If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
If there is no fighter behind you, increase your rage gain speed and ATK by 20%.
If there is no fighter behind you, increase your rage gain speed and ATK by 20%.
When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, up to a maximum of 7 stacks. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz).
When you enter the battle, gain 2 stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, up to a maximum of 7 stacks. When you consume a stack of Divine Power, dispel your negative states, restore 300 rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least 30% of the max HP) and then restore 7% max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.
Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow one of your allied fighters to block or resist attacks (even if hit by a critical attack).
Whenever your turn begins, restore 10% HP to the ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn.  
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn.  
When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked up to 3 times):  
When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked up to 3 times):