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Igniz2002UM: Difference between revisions

From The KoF 98 um ol unofficial wiki
2,917 bytes added ,  20 July 2021
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| <b>The Paranoid Creator</b> [[File:igniz2002um_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When deployed, increase your ATK, DEF, crit power, small skill resist and anti-crit by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn (depending on the situation.
| <b>The Paranoid Creator</b> [[File:igniz2002um_passive.png|thumb|Passive skill]] || <tabs><tab name="Normal"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by 40%; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn (depending on the situation.
If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
If there is no fighter in front of you, increase your RES by 10%, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
If there is no fighter behind you, increase your rage gain speed and ATK by 20%.
If there is no fighter behind you, increase your rage gain speed and ATK by 20%.
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<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab>  
<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab>  


<tab name="Lake gate"> WIP <br>
<tab name="Lake gate"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by <span style="color:red">45%</span>; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn (depending on the situation.
<span style="color:orange"> Increase your own control rate by 40% (at level 1)</tab> </tabs>
If there is no fighter in front of you, increase your RES by <span style="color:red">15%</span>, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
If there is no fighter behind you, increase your rage gain speed by 20% and your ATK by <span style="color:red">30%</span>.
When you enter the battle, gain <span style="color:red">3</span> stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, up to a maximum of 7 stacks. When you consume a stack of Divine Power, dispel your negative states, <span style="color:red">gain 30% RES rate (can be stacked)</span>, restore <span style="color:red">500</span> rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself) to restore 150% of the amount of HP consumed (at least <span style="color:red">50%</span> of the max HP) and then restore <span style="color:red">10%</span< max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.
Whenever your turn begins, restore 10% HP to your ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).<br>
<span style="color:red">When consuming a stack of divine power, enter the "deity" state: cannot be selected as an attack target until your next round (can only take effect once per battle)</span>
Igniz is immune to negative status on the first turn after being deployed and must release small skill on the first turn.
When you are on the battlefield, gain the following buffs depending on the type and amount of allied fighters (each of the following buffs can be stacked up to 3 times):
* DPS: Gain 12% block rate <span style="color:red">and 5% RES rate</span> per allied DPS.
* TANK: Gain 12% crit rate <span style="color:red">and 5% DMG rate</span> per allied TANK.
* GANK: Gain 10% rage gain speed <span style="color:red">and 30% small skill chance</span> per allied GANK, plus 100 extra rage when deployed. <br>
<b>[Captain's Aura]</b> Increase your own DMG and RES, and other characters on the field receive 40% of the amount; if there are at least 3 fighters on the field at the time of deployment, increase all of your allied fighter's small skill resist and ULT resist by <span style="color:red">40%</span> and 15% RES rate, <span style="color:red">crit rate and crit power</span> (for 3 turns)<br>
<span style="color:orange"> Increase your DMG by 40% (at level 1). Increase your RES rate by 45% (at level 1)</tab> </tabs>
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