Anonymous

Igniz2002UM: Difference between revisions

From The KoF 98 um ol unofficial wiki
m
Line 48: Line 48:
<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab>  
<span style="color:orange"> Increase your DMG by 30% (at level 1). Increase your RES rate by 45% (at level 1)</tab>  


<tab name="Lake gate"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by <span style="color:red">45%</span>; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn (depending on the situation.
<tab name="Lake gate"> When deployed, increase your ATK, DEF, ULT damage, small skill resist and ULT resist by <span style="color:red">45%</span>; whenever you enter the field or whenever your enemy's turn begins, you will receive a buff that lasts for 1 turn, depending on the situation:
If there is no fighter in front of you, increase your RES by <span style="color:red">15%</span>, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
* If there is no fighter in front of you, increase your RES by <span style="color:red">15%</span>, and you will not take more than 40%-60% of your maximum HP in a single attack (the more enemies alive, the lower the value), and gain 1 stack of septic resistance.
If there is no fighter behind you, increase your rage gain speed by 20% and your ATK by <span style="color:red">30%</span>.
* If there is no fighter behind you, increase your rage gain speed by 20% and your ATK by <span style="color:red">30%</span>.
When you enter the battle, gain <span style="color:red">3</span> stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of <span style="color:red">9</span> stacks <span style="color:red">(but can only hold up to 7 at the same time)</span>. When you consume a stack of Divine Power, dispel your negative states, <span style="color:red">permanently gain 30% control-free (can be stacked)</span>, restore <span style="color:red">500</span> rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself, <span style="color:red">this damage doesn't restore rage and is unaffected by DMG increases or decreases</span>) to restore 150% of the amount of HP consumed (at least <span style="color:red">50%</span> of the max HP) and then restore <span style="color:red">10%</span> max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.
When you enter the battle, gain <span style="color:red">3</span> stacks of "Divine Power" (each stack lets you resist 1 lethal damage), and gain 1 additional stack of Divine Power for every enemy death, and can gain up to a maximum of <span style="color:red">9</span> stacks <span style="color:red">(but can only hold up to 7 at the same time)</span>. When you consume a stack of Divine Power, dispel your negative states, <span style="color:red">permanently gain 30% control-free (can be stacked)</span>, restore <span style="color:red">500</span> rage and consume 10% of the current HP of all fighters on the battlefield (yours and the opponent's, except yourself, <span style="color:red">this damage doesn't restore rage and is unaffected by DMG increases or decreases</span>) to restore 150% of the amount of HP consumed (at least <span style="color:red">50%</span> of the max HP) and then restore <span style="color:red">10%</span> max HP to your allied fighters (except Igniz). Igniz is immune to the "suppression" effect.
Whenever your turn begins, restore 10% HP to your ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).<br>
Whenever your turn begins, restore 10% HP to your ally with the lowest current HP, restore 100 rage to an allied fighter without full rage and allow your allied fighters to block or resist attacks (even if hit by a critical attack, lasts 1 round).<br>