Terry XIII
Terry (KoF XIII)
Type: DPS
Aptidude: 15
Angry Bear soul
Gain 240 rage when deployed, and an extra 40 rage when attacking (level 1)
Permanently increase ATK and HP  Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) 
Fates and Gates
Own Terry XIII, Terry 2003, Terry: ATK+ 25%  Own Terry XIII, Rock Howard, South Town Overlord Geese: ATK+ 25% 
Own Terry XIII, Joe, Andy: ATK+ 25%  Andy, Joe, Blue Mary 
Skill description
Overflowing rage  Increase your own crit rate by 40%, 25% rage gain speed and 35% ATK and DEF, your own rage cap is increased to 2000 points (if the rage exceeds 1000, all skills outside of your own will treat it as only having 1000 rage); all damage caused by your own skills ignore control free. When your HP is less than 60%, immediately restore HP equal to 150% of your ATK power, increasing your small skill resist and ULT resist by 15% (can be stacked up to 2 times) for 2 rounds (this effect can be activated at most once per round).
When receiving fatal damage you will not die, but instead restore HP equal to 500% of your ATK, 500 rage and cleanse all negative states, increase your RES rate and rage recovery rate by 30% and get rage reduce immunity for 1 round (this effect can activate up to 2 times per battle, and 1 time only on 1v1s.). At the beginning of the turn, reduce 150 rage from each enemy with a "broken" mark and absorb the "Shattered" mark from them. Each time you absorb "Shattered" marks, restore 15% of your max HP and gain 30% DEF and 70% control free for 1 round. Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) Decrease the ATK of all enemies by 21.55% (level 132) Increase your own crit rate by 50%, 25% rage gain speed and 40% ATK and DEF, your own rage cap is increased to 2000 points (if the rage exceeds 1000, all skills outside of your own will treat it as only having 1000 rage); all damage caused by your own skills ignore control free. When your HP is less than 80%, immediately restore HP equal to 150% of your ATK power, increase your healing power by 30%, and increase your small skill resist and ULT resist by 40% (cannot be stacked) for 2 rounds (this effect can be activated at most once per round).
During the enemy's round, if Terry's rage reaches 2000 points, trigger the "Furious" state: all nonpermanent gains and reductions will be reduced by 1 round and cannot be selected as a target (this effect has a 6 turn cooldown, and will not active on 1v1s)
When receiving fatal damage you will not die, but instead restore HP equal to 800% of your ATK, 500 rage and cleanse all negative states, reducing the cooldown of the "Furious" state by 2 turns, increasing your RES rate and rage recovery rate by 30% and get rage reduce immunity for 1 round (this effect can activate up to 2 times per battle, and 1 time only on 1v1s.). At the beginning of the turn, reduce 200 rage from each enemy with a "broken" mark and absorb the "Shattered" mark from them. Each time you absorb "Shattered" marks, restore 20% of your max HP and gain 30% DEF and 70% control free for 1 round. Decrease the ATK of all enemies by 15% (level 1, each level increases by 0.05%) Decrease the ATK of all enemies by 21.55% (level 132) 
Rising Tackle  Attack a column (priority to targets with a "Shattered" mark); increase own crit rate by 40%, 40% chance to stun a random person in the target column; restore HP equal to 200% of own ATK and 200 rage; if it hits an enemy with the "Shattered" mark, detonate the "Shattered" mark on his body, inflicting additional damage equal to 50% of the damage done during the mark's duration (at least 120% of your ATK) and reducing the target's rage by 150.
Deal 160%+15 damage to the target (level 1) Attack a column (priority to targets with a "Shattered" mark); increase own crit rate by 50%, 60% chance to stun a random person in the target column; reduce 35% ATK to the target in the target back row (if the target's ATK power is lower than Terry's, the ratio is doubled) ignoring controlfree, and cannot be dispelled, disappears after one round or if the target attacks 2 times; restore HP equal to 300% of own ATK and 250 rage; if it hits an enemy with the "Shattered" mark, detonate the "Shattered" mark on his body, inflicting additional damage equal to 80% of the damage done during the mark's duration (at least 200% of your ATK) and reducing the target's rage by 200. If it hits 2 people with a "Shattered" mark, only one of the marks will detonate. This effect has a 2 turn cooldown. Deal 180%+15 damage to the target (level 1) 
Power Geyser  Attack a column (priority to a target with a "Shattered" mark; Increase your own DMG rate, RES rate and crit power by 20%; add a "Shattered" mark to the hit targets (if the target is attacked by an allied fighter, it takes additional damage equal to 60% your own ATK that doesn't give rage, and restore 100 rage for yourself) for 1 round; if the target already has a "Shattered" mark, then this skill ignores 15% of its ULT resistance; must release small skill this round.
Deals damage equal to 280%+25 points Attack a column (priority to a target with a "Shattered" mark; Increase your own DMG rate, RES rate and crit power by 30%; reduce the target column's RES rate and rage gain speed by 30% (ignoring controlfree); add a "Shattered" mark to the hit targets (if the target is attacked by an allied fighter, it takes additional damage equal to 80% your own ATK that doesn't give rage, and restore 200 rage for yourself) for 1 round; if the target already has a "Shattered" mark, then this skill ignores 30% of its ULT resistance and absorbs 150 rage from each of them; must release small skill this round.
Deals damage equal to 300%+25 points SMAX (water gate upgrade) Attack a column (priority to a target with a "Shattered" mark; Increase your own DMG rate, RES rate and crit power by 35%; reduce the target column's RES rate and rage gain speed by 30% (ignoring controlfree); add a "Shattered" mark to the hit targets (if the target is attacked by an allied fighter, it takes additional damage equal to 120% your own ATK that doesn't give rage, and restore 200 rage for yourself) for 1 round; if the target already has a "Shattered" mark, then this skill ignores 35% of its ULT resistance and absorbs 150 rage from each of them; must release small skill this round. If you have 2000 rage, consume all the rage and switch ULT to Trinity Geyser: In additional to the original effect, increase an additional 30% critical chance, double the damage and treat the target column as if it had "Shattered" marks already. After releasing Trinity Geyser, you permanently reduce the cooldown of the "Furious" state by 2 cycles per effect trigger, this effect can only be triggered up to once per battle. Deal 362.9%+3600 points of damage to a column. 
Striker information
File:TerryXIII ult.jpg Power Geyser 

Promotion  Effect  

50 striker fragments  Green  Decrease the target column's RES rate and rage recovery speed by 15% for 2 rounds (ignoring controlfree); after entering the battlefield, increase your DMG and RES by 30%; skill slot 1 opens. 
50 striker fragments  Blue  Increase the damage from this skill by 10%, and increase your own crit rate by 20%; absorb 150 rage from each target; skill slot 2 opens; +1 use available. 
50 striker fragments  Purple  Increase the damage from this skill by 10%;decrease 20% ATK for the back row fighter of the target column (if, before this attack, the ATK of the main target is less than our highest ATK, double this percentage), ignoring controlfree and cannot be dispelled (lasts for 1 round or after the target attacks twice); skill slot 3 opens. 
50 striker fragments  Orange  Increase the damage from this skill by 10%; decrease the target column's DMG rate and rage recovery speed by 30%, ignoring controlfree; can enter the battle from the 1st round forward. 
100 striker fragments  Red  Increase the damage from this skill by 30%; increase own 30% crit rate; absorb 250 rage from each enemy hit (if the rage absorbed reaches 1000, use up all 1000 rage and perform smax, doubling the damage); decrease the target column's back row enemy's ATK by 35% (if, before the attack, the target's ATK is less than our highest ATK, double that percentage) ignoring controlfree and cannot be dispelled (lasts for 1 round or after the target attacks twice); can trigger from the first turn forward; +2 uses available 
Thanks to Xiaohai (S47/S79) for the striker information.