Vanessa XIV

From The KoF 98 um ol unofficial wiki

Vanessa (KoF XIV)

Global release date: April 2023


Bonus stats: 5% DMG, 80 priority, 50 ATK


Fighter groups:
Type: DPS
Aptitude: 15


Tiger Bear soul
Gain more rage when a fighter dies, and start the fight with extra rage

Gale Badge
Thai Boxing Tome
Permanently increase ATK and HP. All damage from your skills ignore control-free.

Fates and Gates

File:Luong f.jpg
Luong
Own Vanessa XIV, Luong, ElizabethXI: ATK+ 25%
File:Terry2k3 f.png
Own Vanessa XIV, Terry 2003, Angel: ATK+ 25%
File:Robxiv f.png
Robert XIV
Own Vanessa XIV, Iori XIV , Crazy Lightning Shermie: ATK+ 25%|
Gates partners
Vanessa, Ramon, Jhun Hoon

Skill description

Passive skill
Increase your normal attack damage; increase your DMG, RES, ULT damage and ULT res by 40%; for the first round when deployed, become immune to rage reduction, stun, silence and skill silence, and must release small skills; when skill silenced, increase your DMG and RES by 35% (can be stacked with other similar buffs); all attacks will add or refresh the "Butterfly Seal" on the main target (for 2 rounds, deals bleeding damage equal to 8% max HP without restoring rage, ignores control-free and cannot be dispelled), and if the target is already afflicted by Butterfly Seal, the additionally add a seal to another enemy not currently afflicted by it.

When a target afflicted with Butterfly Seal takes action, you recover 80 rage and increase your damage by 5% (up to 30% max, resets at the start of the enemy's round); increase your rage limit to 2000 and your rage recovery speed by 30%, and this speed cannot be reduced below 60% of the base value; when your rage is lower than 1000, you are immune to rage reduction; every time you are rage reduced, immediately recover (500 minus 20% of current rage).

When your HP is lower than 50%, immediately recover 35% max HP and increase your RES rate by 30% for 1 round (this effect can only activate once per round); when dealt fatal damage, won't die, instead increase your DMG res by 50% and immediately enter the "Butterfly" state for 1 round (this effect can only be triggered twice per battle (only once in 1v1); every time the accumulated rage consumed by ULT is 5000, immediately additionally enter the Butterfly state once; Butterfly effect: during this period, you are skill silenced (not considered as crowd-control, cannot be dispelled), and your normal attacks ignore the damage cap, and if it's during the enemy's round, you cannot be targeted by an attack; every time you enter the Butterfly state, immediately dispel all your negative effects, recover 400 rage and 50% HP and heal septic damage equal to 20% of your max HP.
Increase your own basic attack damage by 200%(at level 1)
Increase your normal attack damage; increase your ATK by 30%, and your DMG, RES, ULT damage, crit rate and ULT res by 50%; for the first round when deployed, become immune to rage reduction, stun, silence and skill silence, and must release small skills; when skill silenced and during the first round after being deployed, increase your DMG and RES by 35% (can be stacked with other similar buffs); all attacks will add or refresh the "Butterfly Seal" on the main target (for 2 rounds, deals bleeding damage equal to 10% max HP without restoring rage, ignores control-free and cannot be dispelled), and if the target is already afflicted by Butterfly Seal, the additionally add a seal to another enemy not currently afflicted by it.

When a target afflicted with Butterfly Seal takes action, you recover 80 rage (double that amount during the Butterfly state) and increase your damage by 10% (up to 40% max, resets at the start of the enemy's round); increase your rage limit to 2000 and your rage recovery speed by 35%, and this speed cannot be reduced below 80% of the base value; when your rage is lower than 1000, you are immune to rage reduction; every time you are rage reduced, immediately recover (550 minus 20% of current rage).

When your HP is lower than 50%, immediately recover 35% max HP and increase your RES rate and anti-crit by 40% for 2 rounds (this effect can only activate twice per round, if when triggering this is already in effect, then additionally recover 150 rage); when dealt fatal damage, won't die, instead increase your DMG res by 60%, become immune to the next source of damage for 1 round, and immediately enter the "Butterfly" state for 1 round (this effect can only be triggered twice per battle (only once in 1v1); every time the accumulated rage consumed by ULT is 5000, immediately additionally enter the Butterfly state once; Butterfly effect: during this period, you are skill silenced (not considered as crowd-control, cannot be dispelled), and all of your attacks ignore the damage cap, damage taken in a single attack must be max 50% of your max HP, and if it's during the enemy's round, you cannot be targeted by an attack; every time you trigger the Butterfly state while already in that state, extend the duration for 1 round; every time you enter the Butterfly state, immediately dispel all your negative effects, recover 400 rage and 50% HP and heal septic damage equal to 20% of your max HP.
Increase your own basic attack damage by 300%(at level 1)
Skill
Recover 30% HP and 200 rage; deal additional damage to the main target equal to 20% max HP; absorb 25% RES rate from the main target; deal septic damage equal to 30% of the damage done by this attack to the main target; during the fight, if you are skill silenced, normal attacks will gain the above effect as well, and you become immune to silence and stun for 1 round; attack a single enemy, and gain 1 "Chrysalis" stack (max 5 stacks at a time); gain the following buffs depending on the number of Chrysalis stacks:
  • 1. normal attacks deal 60% additional damage to the main target
  • 2. normal attacks deal 35% splash damage to surrounding targets without restoring rage
  • 3. normal attacks will consume 1 Chrysalis stack so that the the beginning of your next round you recover 200 rage.
Deal 160%+15 damage to the target (level 1)
Recover 35% HP and 300 rage; deal additional damage to the main target equal to 25% max HP; absorb 30% RES rate from the main target (cannot be dispelled); deal septic damage equal to 40% of the damage done by this attack to the main target; during the fight, if you are skill silenced, normal attacks will gain the above effect as well, and you become immune to silence and stun for 1 round, and increase your control-free rate by 60% for 2 rounds; attack a single enemy, and gain 1 "Chrysalis" stack (max 5 stacks at a time); gain the following buffs depending on the number of Chrysalis stacks:
  • 1. normal attacks deal 70% additional damage to the main target
  • 2. normal attacks deal 45% splash damage to surrounding targets without restoring rage
  • 3. normal attacks will consume 1 Chrysalis stack so that the the beginning of your next round you recover 300 rage, and for subsequent normal attacks, if you hold less than 3 Chrysalis stacks when performing then, gain 1 Chrysalis stack.
Deal 180%+15 damage to the target (level 1)


ULT
ULT
Attack a single enemy; increase your ATK, DEF and ULT damage by 20%; if the target has "Iron Wall", dispel it, otherwise add "Armor Break" to it (reduce ULT res by 30% and block rate by 40%; increase your ATK by an extra 20% for 1 round.
Spend all remaining rage and for each additional point of rage spent deal additional damage equal to 0.1% of the total damage of this attack to the main target; if the target is a TANK, deal 20% extra damage to it; deal 50% splash damage to a random enemy except the main target (priority to the same column).
Deal 400%+25 points of damage to the target(level 1).
Attack a single enemy; increase your ATK, DEF and ULT damage by 30%; if the target has "Iron Wall", absorb it, otherwise add "Armor Break" to it (reduce ULT res by 30% and block rate and anti-crit by 40%; if the target's RES is higher than yours, increase your DMG by 40%; increase your ATK by an extra 30% for 1 round.
Spend all remaining rage and for each additional point of rage spent deal additional damage equal to 0.2% of the total damage of this attack to the main target; if the rage consumed by this attack does not exceed 1300 points, increase your rage recovery speed by 20% for 1 round; if the target is a TANK, deal 50% extra damage to it; deal 70% splash damage to a random enemy except the main target (priority to the same column); deal additional damage equal to 200% of your ATK to the targets hit.
Deal 400%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) Attack a single enemy; increase your ATK, DEF and ULT damage by 35%; if the target has "Iron Wall", absorb it, otherwise add "Armor Break" to it (reduce ULT res by 30% and block rate and anti-crit by 40%; if the target's RES is higher than yours, increase your DMG by 45%; increase your ATK by an extra 30% for 1 round.
Spend all remaining rage and for each additional point of rage spent deal additional damage equal to 0.25% of the total damage of this attack to the main target; if the rage consumed by this attack does not exceed 1400 points, increase your rage recovery speed by 20% for 1 round; if this is the first ULT after being deployed, or if you consume more than 1400 rage, then switch to smax ULT; if the target is a TANK, deal 60% extra damage to it; deal 80% splash damage to a random enemy except the main target (priority to the same column); deal additional damage equal to 300% of your ATK to the targets hit. SMAX ULT: Attack a single enemy, keeping all original effects of the ULT; all the damage from this attack will not recover rage to the enemy; if this attack did not crit, permanently increase your crit rate by 3% (can be stacked), otherwise permanently increase your DMG by 3% (can be stacked); after this attack, chase with small skills (or with normal attack if skill silenced), limited to once per round.
Deal 400%+25 points of damage to the target(level 1).


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
1
9M
20
12
8.4M
60
1
1
10.5M
30
1
1
9.6M
26
1
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
3
Total:
45M