Whip XIV

From The KoF 98 um ol unofficial wiki

Whip (KoF XIV)



Fighter groups:
Type: GANK
Aptitude: 15


Adder Bear soul
Get extra rage when attacking, and start the battle with full rage

File:Whipxiv weapon.png
Gale Badge
Thai boxingTome
Permanently increase ATK and HP. All damage from your skills ignore control-free. Resilience rate: A certain chance to trigger resilience, when triggered will take the resilience power into consideration.
Resilience power: resist most of the additional damage in a way of percentage.
When "Elegant" is triggered, will take the alive enemies' count into consideration, no matter if they can be select as a target or not.

Fates and Gates

Ralf
Own Whip XIV, Ralf, Leona, Clark: ATK+ 25%
File:Chizuru f.png
Chizuru
Own Whip XIV, Chizuru, King: HP+ 25%
File:Kula f.png
Kula
Own Whip XIV, Kula, Angel: HP+ 25%
Gates partners
Leona, Ralf XIII, Clark XIII

Skill description

File:Whipxiv passive.png
Passive skill
Increase your own small skill res and ULT res; increase your DMG and RES rates by 35% and your DMG res by 40%; when deployed and in our round, you gain the "Elegant" and "Wild" effects (the effect on yourself can be different than the one on your allies, both can be stacked with other similar buffs, and their description is in the formation of <ally/self>); if you are in the front, gain 1 stack of septic resistance each round.

Elegant: Immunity to rage reduction, increases 100% resilience rate, increase <10%/20%> resilience power by each alive enemy, increase <20%/60%> RES rate, when attacked recover <15%/60%> lost HP, and this effect will be dispelled when receiving damage equal to <60%/100%> max HP).
Wild: Increase DMG power by <10%/30%> and crit rate by <15%/50%> and deal additional <15%/30%> damage to targets, and this effect will be dispelled after <1/2> ults.
When you are under the Elegant buff, if you are crowd controlled by a certain type of debuff, immediately cleanse your negative effects (once per round) and become immune to that effect for 1 round (debuff list: silence, freeze, stun, paralyze, only 1 immunity type each per round); when you are under the Wild buff, your ULT will ignore the target's reflection rate and will deal additional damage equal to 200% of your own ATK; when you are under both buffs (Elegant and Wild) your current HP will not go lower than 20% (doesn't take effect in 1v1).

When dealt fatal damage, resist death, recover all HP and rage and heal all septic damage, then trigger "Rotation": transfer your negative effects to the attacker, then share 60% damage taken from you (80% if you are in the front row), and that shared damage you take is reduced by 0% (40% if you are in the front) and will stop taking effect when their HP is under 25% (lasts for 1 round), and you become immune to negative effects for 1 round (can be triggered 3 times per battle, or only once in 1v1).
Increase your small skill res and ULT res by 20% (at level 1)
Increase your own small skill res and ULT res; increase your DMG and RES rates by 40% and your DMG res by 50%; when deployed and in our round, you gain the "Elegant" and "Wild" effects (the effect on yourself can be different than the one on your allies, both can be stacked with other similar buffs, and their description is in the formation of <ally/self>); if you are in the front, gain 2 stacks of septic resistance each round.

Elegant: Immunity to rage reduction, increases 100% resilience rate, increase <12.5%/25%> resilience power by each alive enemy, increase <30%/70%> RES rate, when attacked recover <30%/70%> lost HP, and this effect will be dispelled when receiving damage equal to <70%/120%> max HP).
Wild: Immediately gain 400 rage, increase DMG power by <20%/40%> and crit rate by <25%/60%> and deal additional <30%/50%> damage to targets (each dead enemy will increase this additional damage by <15%/30%>, without including deployed strikers), and this effect will be dispelled after <1/2> ults.
When you are under the Elegant buff, if you are crowd controlled by a certain type of debuff, immediately cleanse your negative effects and gain 60% control-free rate for 1 round that cannot be dispelled (once per round) and become immune to that effect for 1 round (debuff list: silence, freeze, stun, paralyze, only 1 immunity type each per round); when you are under the Wild buff, your attacks will ignore the target's reflection rate and will deal additional damage equal to 400% of your own ATK; when you are under both buffs (Elegant and Wild) your current HP will not go lower than 20% (doesn't take effect in 1v1).

When dealt fatal damage, resist death, recover all HP and rage and heal all septic damage, then trigger "Rotation": transfer your negative effects to the attacker, then share 80% damage taken from you (95% if you are in the front row), and that shared damage you take is reduced by 0% (40% if you are in the front) and will stop taking effect when their HP is under 5% (lasts for 1 round), you become immune to negative effects for 1 round, refresh your Wild and Elegant buffs, and increase your DMG and RES rates by 40% (the buffs can stack, cannot be dispelled and last until you die, this effect can be triggered 3 times per battle, or only once in 1v1).
Increase your small skill res and ULT res by 25% (at level 1)
File:Whipxiv skill.png
Skill
Attack an enemy row; for each target, recover 10% HP and 150 rage for yourself and steal 20% DEF (max 60%); for 1 round, if you are attacked and don't block, steal 15% block rate from the attacker (max 60%); all buffs/debuffs from this attack can be stacked with other similar buffs/debuffs (for 2 rounds).

For 1 round, when being attacked and you are not under the "Elegant" buff, counterattack with ULT (limited to once per round).

Deal 160%+15 damage to the target row(level 1)
Attack an enemy row; for each target, steal 15% HP and 200 rage for yourself, 25% DEF and ULT damage (max 75% DEF and ULT damage); for 1 round, if you are attacked and don't block, steal 20% block rate from the attacker (max 80%; if this skill only hits 1 target, deal 3 times the damage and skill effects and steal 40% block and crit rates (current stolen block and crit rates are counted towards the max limits, and the following time you get attacked will not reduce the target's block and crit, but won't affect your own increase); if you are hit with a critical attack, steal 20% crit rate from the attacker (max 80%); all buffs/debuffs from this attack can be stacked with other similar buffs/debuffs (for 2 rounds, cannot be dispelled).

For 1 round, when being attacked and you are not under the "Elegant" buff, cleanse your own negative effects then counterattack with ULT (limited to once per round).

Deal 180%+15 damage to the target (level 1)


ULT
File:Whipxiv ult.png
ULT
Attack a single target; increase your own ATK and DEF by 20%, cannot be dispelled; gain small skills; afflict the main target with "Broken Armor" (reduce their anti-crit rate by 40% for 2 rounds); transfer the negative effects from 1 ally (priority to a crowd-controlled ally) to the target; if the target is crowd-controlled, afflict it with "Bleeding" (damage over time equal to 20% lost HP without rage gain, lasts 2 rounds and cannot be dispelled).

If you are under the "Elegant" buff, then add that same buff toa random ally in the frontline (excluding yourself) and copy 15% of their base DEF and total RES; If you are under the "Wild" buff, then add the same buff to a random ally in the backline (excluding yourself) and copy 15% of their base ATK and total DMG.

The ally's effect only lasts for 1 round, and only 1 ally can hold Elegant and 1 ally can hold Wild at a time, the copied buffs can be stacked with other similar buffs (lasts for 2 rounds and cannot be dispelled); if you are in the front, the effect that applied to the target will be exchanged (xiaohai has no idea what this means and neither do I, fucking magnets how do they work?) but the copied effect will stay the same.
Deal 400%+25 points of damage to the target(level 1).
Attack a singly target; increase your ATK and DEF by (30% + # of ult released * 2%), cannot be dispelled; gain small skills; steal 30% block power, anti-crit power and crit power from the main target (for 2 rounds, cannot be dispelled); afflict the main target with "Broken Armor" (reduce their anti-crit rate by 60% for 2 rounds); transfer the negative effects from 1 ally (priority to a crowd-controlled ally) to the target; if the target is crowd-controlled, afflict it with "Bleeding" (damage over time equal to 30% lost HP without rage gain, lasts 2 rounds and cannot be dispelled; dispel the target's buffs including "Iron Wall".

If you are under the "Elegant" buff, then add that same buff to a random ally in the frontline and copy 20% of their base DEF and total RES; If you are under the "Wild" buff, then add the same buff to a random ally in the backline and copy 20% of their base ATK and total DMG.
The ally's effect only lasts for 1 round and only 1 ally can hold Elegant and 1 ally can hold Wild at a time, the copied buffs can be stacked with other similar buffs (lasts for 2 rounds and cannot be dispelled); if you are in the front, the effect that applied to the target will be exchanged (xiaohai has no idea what this means and neither do I, fucking magnets how do they work?) but the copied effect will stay the same; if this ULT is a counterattack, then switch to attacking the enemy with the highest ATK and steal 30% HP and recover double of that amount to yourself.


Deal 430%+25 points of damage to the target(level 1).
SMAX (water gate upgrade) Attack all the enemies, making the enemy who has suffered the most accumulated damage be the main target, the less targets the higher the damage (160% damage at most); increase your ATK and DEF by (35% + # of ult released * 4%), cannot be dispelled; gain small skills; steal 30% block power, anti-crit power and crit power from the main target (for 2 rounds, cannot be dispelled, max 60%); afflict the main target with "Broken Armor" (reduce their anti-crit rate by 60% and their DMG res by 20% for 2 rounds); transfer the negative effects from 1 ally (priority to a crowd-controlled ally) to the target and 40% chance to "Seal" that target (if the target is being silenced, frozen, stunned and/or paralyzed, each of those crowd control status increases the sealing chance by 20%, the sealing effect has to be cleansed 2 times, ignores control-free and is unaffected by control and control-free rates; ignore 40% ULT res and deal additional damage equal to 20% max HP, and reduce 100 rage to another enemy with the lowest rage (ignoring control-free and you won't gain rage); if the target is crowd-controlled, afflict it with "Bleeding" (damage over time equal to 30% lost HP without rage gain, lasts 2 rounds and cannot be dispelled; dispel the target's buffs including "Iron Wall".

If you are under the "Elegant" buff, then add that same buff to a random ally in the frontline and copy 25% of their base DEF and total RES; If you are under the "Wild" buff, then add the same buff to a random ally in the backline and copy 25% of their base ATK and total DMG.

The ally's effect only lasts for 1 round and only 1 ally can hold Elegant and 1 ally can hold Wild at a time, the copied buffs can be stacked with other similar buffs (lasts for 2 rounds and cannot be dispelled); if you are in the front, the effect that applied to the target will be exchanged (xiaohai has no idea what this means and neither do I, fucking magnets how do they work?) but the copied effect will stay the same; if this ULT is a counterattack, then switch to attacking the enemy with the highest ATK and steal 30% HP and recover double of that amount to yourself.


Thanks to Xiaohai (S47/S79) for this translation.

Gates resources requirements

Heaven gate Lake gate
  • Quality reaches Orange+1
  • Fighter reaches 5 stars
  • Fightsoul levels sum 40
  • 4 stars in the Heaven gate
  • 10 stars total on the equipment
  • Junior, Senior, Super's Eso Lv. 600+
4
.9M
6
2
1.2M
4
1.2M
6
2
1.5M
5
2
1.4M
8
2
1.8M
6
2
1.6M
8
2
2.1M
6
2
1.8M
10
3
2.4M
Total:
25
Total:
6
Total:
6.9M
Total:
38
Total:
11
Total:
8M


Fire gate Thunder gate
  • 4 stars in the Lake gate
  • Quality reaches Orange+2
  • Fightsoul levels sum 60
  • 4 stars in the Fire gate
  • Fighter reaches 6 stars
  • PARTNERS TBD reach Purple+3
5
2
1.5M
10
3
1.8M
8
2
1.9M
10
3
2.3M
10
3
2.3M
12
5
2.7M
12
3
2.7M
15
5
3.2M
12
4
3M
15
1
3.6M
Total:
50
Total:
14
Total:
11.4M
Total:
62
Total:
16
1
Total:
13.6M


Wind gate Water gate
  • 5 stars in the Thunder gate
  • Quality reaches Orange+3
  • PARTNERS TBD Lake gate open
  • 5 stars in the Wind gate
  • Junior, Senior, Super Eso all quality Orange+
  • Junior, Senior, Super's Eso Lv. 1200+
12
3
2.4M
16
4
5
3.6M
12
3
3M
20
8
5
4.5M
15
4
3.6M
24
8
6
5.4M
15
4
4.2M
28
1
1
6.3M
21
6
1
4.2M
10
8
File:Whipxiv weapon.jpg
1
7.2M
Total:
75
Total:
20
1
Total:
18M
Total:
88
Total:
30
1
1
Total:
24
File:Whipxiv weapon.jpg
1
Total:
27M


Rock gate Earth gate
  • 5 stars in the Water gate
  • Quality reaches Orange+4
  • 25 stars total on the equipment
  • 5 stars in the Rock gate
  • Junior, Senior, Super's Eso Lv. 1600+
  • PARTNERS TBD Wind gate open
15
8
4.8M
25
15
18
6M
15
8
6M
15
27
1
7.5M
20
10
7.2M
40
1
File:Whipxiv weapon.jpg
1
9M
20
12
8.4M
60
1
File:Whipxiv weapon.jpg
1
10.5M
30
1
1
9.6M
26
1
File:Whipxiv weapon.jpg
1
12M
Total:
100
48
Total:
1
1
Total:
36M
Total:
125
Total:
56
2
2
Total:
45
File:Whipxiv weapon.jpg
3
Total:
45M