Yuri XIV
Yuri (KoF XIV)
Type: DPS
Aptidude: 15
Tiger soul
Gain more rage when a fighter dies, and gain extra rage when attacking
Permanently increase ATK and HP | Increase 5% ATK and HP (level 1) Increase 11.55% ATK and HP (level 132) |
Fates and Gates
Own Yuri XIV, Robert XIV, Yuri, Robert: ATK+ 25% | Own Yuri XIV, New Mr. Karate, Extreme Mr. Karate: ATK+ 25% |
Own Yuri XIV, Mai XIV, Mary XIV: ATK+ 25% | TBD |
Skill description
Increase kyokugenryu fighters ULT damage; increase your own ATK, DEF, ULT damage and crit rate by 40%, and your RES rate by 20%; immune to reflect damage. For the first round when deployed, you are immune to rage reduction effects, and you get 40% RES rate and must release small skill; when attacked during the enemy's round, if you didn't ULT on the previous round, counterattack with ULT: this counterattack doesn't generate rage and only does 60% of the normal damage (cannot counterattack if you are silenced).
Gain 2 points of "kyokugenryu power" for every attack (up to a max of 100); when an ally ults also gain 2 points (4 if it's a kyokugenryu ally), and you can only gain a max of 10 points each round from ally ULTs. At the beginning of the round, if we have a crowd-controlled ally: Increase kyokyngeryu ULT damage by 30% Increase kyokugenryu fighters ULT damage; increase your own ATK, DEF, ULT damage and crit rate by 45%, and your RES rate by 25%; immune to reflect damage; increase your own RES rate by 20% when you're affected by crowd-controlled. For the first round when deployed, you are immune to rage reduction and silencing effects, and you get 60% RES rate and must release small skill; when attacked during the enemy's round, if you didn't ULT on the previous round, counterattack with ULT: this counterattack doesn't generate rage and only does 60% of the normal damage (cannot counterattack if you are silenced). Gain 3 points of "kyokugenryu power" for every attack (up to a max of 100); when an ally ults also gain 3 points (6 if it's a kyokugenryu ally), and you can only gain a max of 12 points each round from ally ULTs. At the beginning of the round, if we have a crowd-controlled ally: Increase kyokyngeryu ULT damage by 30% |
Attack a single enemy; gain 2 extra points of kyokugenryu power; absorb 200 rage and 15% HP from the target; increase your own small skill chance by 50% for 2 rounds; for one round, when getting rage reduce by an enemy, immediately gain 200 rage and 20% HP; add the "Iron wall" effect to the ally with the lowest HP who isn't currently affected by Iron wall: for 2 rounds, increase their RES rate, ULT res and small skill res by 20% (cannot be dispelled).
Deal 160%+15 damage to the target (level 1) Attack a single enemy; gain 3 extra points of kyokugenryu power; absorb 250 rage and 20% HP from the target; increase your own small skill chance by 70% for 2 rounds; for one round, when getting rage reduce by an enemy, immediately gain 250 rage and 30% HP; add the "Iron wall" effect to the ally with the lowest HP who isn't currently affected by Iron wall and to yourself: for 2 rounds, increase their RES rate, ULT res and small skill res by 20% (cannot be dispelled). For 1 round, every time the target attacks, reduce their rage by 10. Deal 180%+15 damage to the target(level 1) |
ULT | Attack a single enemy, increasing your own DMG and RES by 20% and your crit rate by 30%; gain 2 extra points of kyokugenryu power; if the target's RES rate is higher than your own RES rate, gain an additional 25% DMG; afflict the target with bleed for 2 rounds (bleed does not recover rage); if you have an "Attack Force" buff, then apply the "Armor penetration" effect to the target: reduce their DEF by 50% and their ULT res by 20% (lasts 2 rounds, ignores control-free and cannot be dispelled).
If this ULT is not a counterattack, and your kyokugenryu power is over 50, then there is a chance to use up all kyokugenryu power (0.5% chance per point) to trigger the "kyokugenryu crit": double all the damage from this ULT (when the kyokugenryu crit is triggered, can still trigger a normal crit at the same time). Deal 400%+25 damage to the target. Attack a single enemy, increasing your own DMG and RES by 30% and your crit rate by 40%; gain 3 extra points of kyokugenryu power; if the target's RES rate is higher than your own RES rate, gain an additional 40% DMG; afflict the target with bleed for 2 rounds (bleed does not recover rage); if you have an "Attack Force" buff, then apply the "Armor penetration" effect to the target: reduce their DEF by 50% and their ULT res by 20% (lasts 2 rounds, ignores control-free and cannot be dispelled). Deal additional damage to the target equal to 15% of their max HP. This attack will deal an additional 40% DMG to targets afflicted with Dullness (except the main target); cleanse an ally's negative effects (priority to a crowd-controlled ally, limited to once per round).
If this ULT is not a counterattack, and your kyokugenryu power is over 50, then there is a chance to use up all kyokugenryu power (0.7% chance per point) to trigger the "kyokugenryu crit": triple all the damage from this ULT (when the kyokugenryu crit is triggered, can still trigger a normal crit at the same time). Deal 400%+25 damage to the target. SMAX (water gate upgrade) Attack a single enemy, increasing your own DMG and RES by 35% and your crit rate by 50%; gain 3 extra points of kyokugenryu power; if the main target's RES rate is higher than your own RES rate, gain an additional 40% DMG (cannot be dispelled), and this attack ignores 30% of the taret's ULT res; afflict the target with bleed for 2 rounds (bleed does not recover rage); if you have an "Attack Force" buff, then apply the "Armor penetration" effect to the target: reduce their DEF by 50% and their ULT res by 20% (lasts 2 rounds, ignores control-free and cannot be dispelled). Deal additional damage to the target equal to 20% of their max HP. This attack will deal an additional 40% DMG to targets afflicted with Dullness (except the main target); when deployed, before the first ULT, gain an extra 80 points of kyokugenryu power, and every time you get hit with letal damage, immediately gain 50 points (only available with the lake gate active); cleanse an ally's negative effects (priority to a crowd-controlled ally, limited to once per round). If this ULT is not a counterattack, and your kyokugenryu power is over 50, then there is a chance to use up 50 points (1% chance per point) to trigger smax: retain all the effects of the original ULT, and additionally increase your crit rate and pierce rate by 30%; trigger "kyokugenryu crit": triple all the damage from this ULT (when the kyokugenryu crit is triggered, can still trigger a normal crit at the same time). Deal 400%+25 damage to the target. |
Thanks to Xiaohai (S47/S79) for this translation.